mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER
v2: - Add space before const (Jordan) Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
committed by
Samuel Iglesias Gonsalvez
parent
e72f5ef502
commit
0aa83f3e90
@@ -3033,6 +3033,33 @@ set_ubo_binding(struct gl_context *ctx,
|
||||
bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a buffer object to a shader storage buffer binding point.
|
||||
*
|
||||
* The caller is responsible for flushing vertices and updating
|
||||
* NewDriverState.
|
||||
*/
|
||||
static void
|
||||
set_ssbo_binding(struct gl_context *ctx,
|
||||
struct gl_shader_storage_buffer_binding *binding,
|
||||
struct gl_buffer_object *bufObj,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size,
|
||||
GLboolean autoSize)
|
||||
{
|
||||
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
|
||||
|
||||
binding->Offset = offset;
|
||||
binding->Size = size;
|
||||
binding->AutomaticSize = autoSize;
|
||||
|
||||
/* If this is a real buffer object, mark it has having been used
|
||||
* at some point as a SSBO.
|
||||
*/
|
||||
if (size >= 0)
|
||||
bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a buffer object to a uniform buffer binding point.
|
||||
*
|
||||
@@ -3254,6 +3281,35 @@ error_check_bind_uniform_buffers(struct gl_context *ctx,
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
error_check_bind_shader_storage_buffers(struct gl_context *ctx,
|
||||
GLuint first, GLsizei count,
|
||||
const char *caller)
|
||||
{
|
||||
if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* The ARB_multi_bind_spec says:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
||||
* greater than the number of target-specific indexed binding points,
|
||||
* as described in section 6.7.1."
|
||||
*/
|
||||
if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"%s(first=%u + count=%d > the value of "
|
||||
"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
|
||||
caller, first, count,
|
||||
ctx->Const.MaxShaderStorageBufferBindings);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unbind all uniform buffers in the range
|
||||
* <first> through <first>+<count>-1
|
||||
@@ -3269,6 +3325,22 @@ unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
|
||||
bufObj, -1, -1, GL_TRUE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unbind all shader storage buffers in the range
|
||||
* <first> through <first>+<count>-1
|
||||
*/
|
||||
static void
|
||||
unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
|
||||
GLsizei count)
|
||||
{
|
||||
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
|
||||
GLint i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
|
||||
bufObj, -1, -1, GL_TRUE);
|
||||
}
|
||||
|
||||
static void
|
||||
bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
|
||||
const GLuint *buffers)
|
||||
@@ -3335,6 +3407,73 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
|
||||
_mesa_end_bufferobj_lookups(ctx);
|
||||
}
|
||||
|
||||
static void
|
||||
bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
|
||||
GLsizei count, const GLuint *buffers)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
if (!error_check_bind_shader_storage_buffers(ctx, first, count,
|
||||
"glBindBuffersBase"))
|
||||
return;
|
||||
|
||||
/* Assume that at least one binding will be changed */
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
|
||||
|
||||
if (!buffers) {
|
||||
/* The ARB_multi_bind spec says:
|
||||
*
|
||||
* "If <buffers> is NULL, all bindings from <first> through
|
||||
* <first>+<count>-1 are reset to their unbound (zero) state."
|
||||
*/
|
||||
unbind_shader_storage_buffers(ctx, first, count);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Note that the error semantics for multi-bind commands differ from
|
||||
* those of other GL commands.
|
||||
*
|
||||
* The Issues section in the ARB_multi_bind spec says:
|
||||
*
|
||||
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
||||
* command, that command has no effect. This is somewhat
|
||||
* unfortunate for multi-bind commands, because it would require a
|
||||
* first pass to scan the entire list of bound objects for errors
|
||||
* and then a second pass to actually perform the bindings.
|
||||
* Should we have different error semantics?
|
||||
*
|
||||
* RESOLVED: Yes. In this specification, when the parameters for
|
||||
* one of the <count> binding points are invalid, that binding point
|
||||
* is not updated and an error will be generated. However, other
|
||||
* binding points in the same command will be updated if their
|
||||
* parameters are valid and no other error occurs."
|
||||
*/
|
||||
|
||||
_mesa_begin_bufferobj_lookups(ctx);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
struct gl_shader_storage_buffer_binding *binding =
|
||||
&ctx->ShaderStorageBufferBindings[first + i];
|
||||
struct gl_buffer_object *bufObj;
|
||||
|
||||
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
||||
bufObj = binding->BufferObject;
|
||||
else
|
||||
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
||||
"glBindBuffersBase");
|
||||
|
||||
if (bufObj) {
|
||||
if (bufObj == ctx->Shared->NullBufferObj)
|
||||
set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
|
||||
else
|
||||
set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
_mesa_end_bufferobj_lookups(ctx);
|
||||
}
|
||||
|
||||
static void
|
||||
bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
|
||||
const GLuint *buffers,
|
||||
@@ -4043,6 +4182,9 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
|
||||
case GL_UNIFORM_BUFFER:
|
||||
bind_uniform_buffers_base(ctx, first, count, buffers);
|
||||
return;
|
||||
case GL_SHADER_STORAGE_BUFFER:
|
||||
bind_shader_storage_buffers_base(ctx, first, count, buffers);
|
||||
return;
|
||||
case GL_ATOMIC_COUNTER_BUFFER:
|
||||
bind_atomic_buffers_base(ctx, first, count, buffers);
|
||||
return;
|
||||
|
||||
@@ -1459,6 +1459,7 @@ typedef enum {
|
||||
USAGE_UNIFORM_BUFFER = 0x1,
|
||||
USAGE_TEXTURE_BUFFER = 0x2,
|
||||
USAGE_ATOMIC_COUNTER_BUFFER = 0x4,
|
||||
USAGE_SHADER_STORAGE_BUFFER = 0x8,
|
||||
} gl_buffer_usage;
|
||||
|
||||
|
||||
@@ -4034,6 +4035,12 @@ struct gl_driver_flags
|
||||
*/
|
||||
uint64_t NewUniformBuffer;
|
||||
|
||||
/**
|
||||
* gl_context::ShaderStorageBufferBindings
|
||||
* gl_shader_program::ShaderStorageBlocks
|
||||
*/
|
||||
uint64_t NewShaderStorageBuffer;
|
||||
|
||||
uint64_t NewTextureBuffer;
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user