mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER

v2:
- Add space before const (Jordan)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Iago Toral Quiroga
2015-03-19 10:47:17 +01:00
committed by Samuel Iglesias Gonsalvez
parent e72f5ef502
commit 0aa83f3e90
2 changed files with 149 additions and 0 deletions
+142
View File
@@ -3033,6 +3033,33 @@ set_ubo_binding(struct gl_context *ctx,
bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
}
/**
* Binds a buffer object to a shader storage buffer binding point.
*
* The caller is responsible for flushing vertices and updating
* NewDriverState.
*/
static void
set_ssbo_binding(struct gl_context *ctx,
struct gl_shader_storage_buffer_binding *binding,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
GLboolean autoSize)
{
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
binding->Offset = offset;
binding->Size = size;
binding->AutomaticSize = autoSize;
/* If this is a real buffer object, mark it has having been used
* at some point as a SSBO.
*/
if (size >= 0)
bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
}
/**
* Binds a buffer object to a uniform buffer binding point.
*
@@ -3254,6 +3281,35 @@ error_check_bind_uniform_buffers(struct gl_context *ctx,
return true;
}
static bool
error_check_bind_shader_storage_buffers(struct gl_context *ctx,
GLuint first, GLsizei count,
const char *caller)
{
if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
return false;
}
/* The ARB_multi_bind_spec says:
*
* "An INVALID_OPERATION error is generated if <first> + <count> is
* greater than the number of target-specific indexed binding points,
* as described in section 6.7.1."
*/
if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(first=%u + count=%d > the value of "
"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
caller, first, count,
ctx->Const.MaxShaderStorageBufferBindings);
return false;
}
return true;
}
/**
* Unbind all uniform buffers in the range
* <first> through <first>+<count>-1
@@ -3269,6 +3325,22 @@ unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
bufObj, -1, -1, GL_TRUE);
}
/**
* Unbind all shader storage buffers in the range
* <first> through <first>+<count>-1
*/
static void
unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
GLsizei count)
{
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
GLint i;
for (i = 0; i < count; i++)
set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
bufObj, -1, -1, GL_TRUE);
}
static void
bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers)
@@ -3335,6 +3407,73 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
_mesa_end_bufferobj_lookups(ctx);
}
static void
bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
GLsizei count, const GLuint *buffers)
{
GLint i;
if (!error_check_bind_shader_storage_buffers(ctx, first, count,
"glBindBuffersBase"))
return;
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
if (!buffers) {
/* The ARB_multi_bind spec says:
*
* "If <buffers> is NULL, all bindings from <first> through
* <first>+<count>-1 are reset to their unbound (zero) state."
*/
unbind_shader_storage_buffers(ctx, first, count);
return;
}
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by a
* command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require a
* first pass to scan the entire list of bound objects for errors
* and then a second pass to actually perform the bindings.
* Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding point
* is not updated and an error will be generated. However, other
* binding points in the same command will be updated if their
* parameters are valid and no other error occurs."
*/
_mesa_begin_bufferobj_lookups(ctx);
for (i = 0; i < count; i++) {
struct gl_shader_storage_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[first + i];
struct gl_buffer_object *bufObj;
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
bufObj = binding->BufferObject;
else
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
"glBindBuffersBase");
if (bufObj) {
if (bufObj == ctx->Shared->NullBufferObj)
set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
else
set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
}
}
_mesa_end_bufferobj_lookups(ctx);
}
static void
bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers,
@@ -4043,6 +4182,9 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
case GL_UNIFORM_BUFFER:
bind_uniform_buffers_base(ctx, first, count, buffers);
return;
case GL_SHADER_STORAGE_BUFFER:
bind_shader_storage_buffers_base(ctx, first, count, buffers);
return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_base(ctx, first, count, buffers);
return;
+7
View File
@@ -1459,6 +1459,7 @@ typedef enum {
USAGE_UNIFORM_BUFFER = 0x1,
USAGE_TEXTURE_BUFFER = 0x2,
USAGE_ATOMIC_COUNTER_BUFFER = 0x4,
USAGE_SHADER_STORAGE_BUFFER = 0x8,
} gl_buffer_usage;
@@ -4034,6 +4035,12 @@ struct gl_driver_flags
*/
uint64_t NewUniformBuffer;
/**
* gl_context::ShaderStorageBufferBindings
* gl_shader_program::ShaderStorageBlocks
*/
uint64_t NewShaderStorageBuffer;
uint64_t NewTextureBuffer;
/**