st/mesa: switch tcs over to shared shader_info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 11:13:26 +11:00
parent e6cecb837d
commit 7a4bbfa90d
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -604,7 +604,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
case STATE_TES_PATCH_VERTICES_IN:
if (ctx->TessCtrlProgram._Current)
val[0].i = ctx->TessCtrlProgram._Current->VerticesOut;
val[0].i = ctx->TessCtrlProgram._Current->Base.info.tcs.vertices_out;
else
val[0].i = ctx->TessCtrlProgram.patch_vertices;
return;
+1 -1
View File
@@ -1605,7 +1605,7 @@ st_translate_tessctrl_program(struct st_context *st,
return false;
ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
sttcp->Base.VerticesOut);
sttcp->Base.Base.info.tcs.vertices_out);
st_translate_program_common(st, &sttcp->Base.Base, sttcp->glsl_to_tgsi,
ureg, PIPE_SHADER_TESS_CTRL, &sttcp->tgsi);