r600/sb: add LS/HS hw shader types.

This just adds printing for the hw shader types, and hooks it up.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2015-11-30 10:52:23 +10:00
parent 382e2a2901
commit 797012bb67
3 changed files with 9 additions and 3 deletions
+2
View File
@@ -174,6 +174,8 @@ enum shader_target
TARGET_GS_COPY,
TARGET_COMPUTE,
TARGET_FETCH,
TARGET_HS,
TARGET_LS,
TARGET_NUM
};
+4 -2
View File
@@ -58,10 +58,12 @@ int bc_parser::decode() {
switch (bc->type) {
case TGSI_PROCESSOR_FRAGMENT: t = TARGET_PS; break;
case TGSI_PROCESSOR_VERTEX:
t = pshader->vs_as_es ? TARGET_ES : TARGET_VS;
t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS);
break;
case TGSI_PROCESSOR_GEOMETRY: t = TARGET_GS; break;
case TGSI_PROCESSOR_COMPUTE: t = TARGET_COMPUTE; break;
case TGSI_PROCESSOR_TESS_CTRL: t = TARGET_HS; break;
case TGSI_PROCESSOR_TESS_EVAL: t = pshader->tes_as_es ? TARGET_ES : TARGET_VS; break;
default: assert(!"unknown shader target"); return -1; break;
}
} else {
@@ -146,7 +148,7 @@ int bc_parser::parse_decls() {
}
}
if (sh->target == TARGET_VS || sh->target == TARGET_ES)
if (sh->target == TARGET_VS || sh->target == TARGET_ES || sh->target == TARGET_HS)
sh->add_input(0, 1, 0x0F);
else if (sh->target == TARGET_GS) {
sh->add_input(0, 1, 0x0F);
+3 -1
View File
@@ -215,7 +215,7 @@ void shader::init() {
void shader::init_call_fs(cf_node* cf) {
unsigned gpr = 0;
assert(target == TARGET_VS || target == TARGET_ES);
assert(target == TARGET_LS || target == TARGET_VS || target == TARGET_ES);
for(inputs_vec::const_iterator I = inputs.begin(),
E = inputs.end(); I != E; ++I, ++gpr) {
@@ -436,6 +436,8 @@ const char* shader::get_shader_target_name() {
case TARGET_ES: return "ES";
case TARGET_PS: return "PS";
case TARGET_GS: return "GS";
case TARGET_HS: return "HS";
case TARGET_LS: return "LS";
case TARGET_COMPUTE: return "COMPUTE";
case TARGET_FETCH: return "FETCH";
default: