r600/blit: add tcs/tes shader saves.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -60,6 +60,8 @@ static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op
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util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
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util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
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util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
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util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
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util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
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util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
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(struct pipe_stream_output_target**)rctx->b.streamout.targets);
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util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
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