meta: Move loop variable declaration outside for loop.
Fixes build with MSVC. Signed-off-by: Vinson Lee <vlee@freedesktop.org>
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@@ -1623,9 +1623,10 @@ blitframebuffer_texture(struct gl_context *ctx,
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GLuint sampler, samplerSave =
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ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
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ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
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int i;
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/* Iterate through all draw buffers */
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for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
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for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
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int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
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if (idx == -1)
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continue;
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