mesa: move declarations before code to fix MSVC build
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@@ -2903,6 +2903,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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mask &= ~GL_STENCIL_BUFFER_BIT;
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}
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else {
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int read_z_bits, draw_z_bits;
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if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
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_mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
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/* There is no need to check the stencil datatype here, because
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@@ -2913,8 +2915,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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return;
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}
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int read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
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int draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
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read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
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draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
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/* If both buffers also have depth data, the depth formats must match
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* as well. If one doesn't have depth, it's not blitted, so we should
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@@ -2948,6 +2950,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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mask &= ~GL_DEPTH_BUFFER_BIT;
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}
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else {
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int read_s_bit, draw_s_bit;
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if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
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_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
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(_mesa_get_format_datatype(readRb->Format) !=
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@@ -2957,8 +2961,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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return;
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}
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int read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
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int draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
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read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
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draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
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/* If both buffers also have stencil data, the stencil formats must
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* match as well. If one doesn't have stencil, it's not blitted, so
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