mesa: move declarations before code to fix MSVC build

This commit is contained in:
Brian Paul
2013-01-15 17:02:30 -07:00
parent d0ce8d6ceb
commit 7ecbbc3386
+8 -4
View File
@@ -2903,6 +2903,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
mask &= ~GL_STENCIL_BUFFER_BIT;
}
else {
int read_z_bits, draw_z_bits;
if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
/* There is no need to check the stencil datatype here, because
@@ -2913,8 +2915,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
return;
}
int read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
int draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
/* If both buffers also have depth data, the depth formats must match
* as well. If one doesn't have depth, it's not blitted, so we should
@@ -2948,6 +2950,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
mask &= ~GL_DEPTH_BUFFER_BIT;
}
else {
int read_s_bit, draw_s_bit;
if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
(_mesa_get_format_datatype(readRb->Format) !=
@@ -2957,8 +2961,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
return;
}
int read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
int draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
/* If both buffers also have stencil data, the stencil formats must
* match as well. If one doesn't have stencil, it's not blitted, so