glsl: Properly pack GS output varyings

In geometry shaders, outputs are consumed at the time of a call to
EmitVertex() (as opposed to all other shader types, where outputs are
consumed when the shader exits).  Therefore, when packing geometry
shader output varyings using lower_packed_varyings, we need to do the
packing at the time of the EmitVertex() call.

This patch accomplishes that by adding a new visitor class,
lower_packed_varyings_gs_splicer, which is responsible for splicing
the varying packing code into place wherever EmitVertex() is found.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Paul Berry
2013-04-10 16:32:40 -07:00
parent f2ecc84826
commit 72219acf6b
+57 -2
View File
@@ -604,6 +604,51 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
return true;
}
/**
* Visitor that splices varying packing code before every use of EmitVertex()
* in a geometry shader.
*/
class lower_packed_varyings_gs_splicer : public ir_hierarchical_visitor
{
public:
explicit lower_packed_varyings_gs_splicer(void *mem_ctx,
const exec_list *instructions);
virtual ir_visitor_status visit(ir_emit_vertex *ev);
private:
/**
* Memory context used to allocate new instructions for the shader.
*/
void * const mem_ctx;
/**
* Instructions that should be spliced into place before each EmitVertex()
* call.
*/
const exec_list *instructions;
};
lower_packed_varyings_gs_splicer::lower_packed_varyings_gs_splicer(
void *mem_ctx, const exec_list *instructions)
: mem_ctx(mem_ctx), instructions(instructions)
{
}
ir_visitor_status
lower_packed_varyings_gs_splicer::visit(ir_emit_vertex *ev)
{
foreach_list(node, this->instructions) {
ir_instruction *ir = (ir_instruction *) node;
ev->insert_before(ir->clone(this->mem_ctx, NULL));
}
return visit_continue;
}
void
lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
@@ -620,8 +665,18 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
gs_input_vertices, &new_instructions);
visitor.run(instructions);
if (mode == ir_var_shader_out) {
/* Shader outputs need to be lowered at the end of main() */
main_func_sig->body.append_list(&new_instructions);
if (shader->Type == GL_GEOMETRY_SHADER) {
/* For geometry shaders, outputs need to be lowered before each call
* to EmitVertex()
*/
lower_packed_varyings_gs_splicer splicer(mem_ctx, &new_instructions);
splicer.run(instructions);
} else {
/* For other shader types, outputs need to be lowered at the end of
* main()
*/
main_func_sig->body.append_list(&new_instructions);
}
} else {
/* Shader inputs need to be lowered at the beginning of main() */
main_func_sig->body.head->insert_before(&new_instructions);