glsl: Modify varying packing to use a temporary exec_list.

This patch modifies lower_packed_varyings to store the packing code it
generates in a temporary exec_list, and then splice that list into the
shader's main() function when it's done.  This paves the way for
supporting geometry shader outputs, where we'll have to splice a clone
of the packing code before every call to EmitVertex().

As a side benefit, varying packing code is now emitted in the same
order for inputs and outputs; this should make debug output a little
easier to read.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Paul Berry
2013-04-10 14:25:13 -07:00
parent 3b0cf7027d
commit f2ecc84826
+18 -10
View File
@@ -162,7 +162,7 @@ public:
unsigned locations_used,
ir_variable_mode mode,
unsigned gs_input_vertices,
exec_list *main_instructions);
exec_list *out_instructions);
void run(exec_list *instructions);
@@ -223,16 +223,17 @@ private:
const unsigned gs_input_vertices;
/**
* List of instructions corresponding to the main() function. This is
* where we add instructions to pack or unpack the varyings.
* Exec list into which the visitor should insert the packing instructions.
* Caller provides this list; it should insert the instructions into the
* appropriate place in the shader once the visitor has finished running.
*/
exec_list *main_instructions;
exec_list *out_instructions;
};
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
void *mem_ctx, unsigned location_base, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,
exec_list *main_instructions)
exec_list *out_instructions)
: mem_ctx(mem_ctx),
location_base(location_base),
locations_used(locations_used),
@@ -241,7 +242,7 @@ lower_packed_varyings_visitor::lower_packed_varyings_visitor(
locations_used)),
mode(mode),
gs_input_vertices(gs_input_vertices),
main_instructions(main_instructions)
out_instructions(out_instructions)
{
}
@@ -461,11 +462,11 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
if (this->mode == ir_var_shader_out) {
ir_assignment *assignment
= this->bitwise_assign_pack(swizzle, rvalue);
this->main_instructions->push_tail(assignment);
this->out_instructions->push_tail(assignment);
} else {
ir_assignment *assignment
= this->bitwise_assign_unpack(rvalue, swizzle);
this->main_instructions->push_head(assignment);
this->out_instructions->push_tail(assignment);
}
return fine_location + components;
}
@@ -613,9 +614,16 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
exec_list void_parameters;
ir_function_signature *main_func_sig
= main_func->matching_signature(&void_parameters);
exec_list *main_instructions = &main_func_sig->body;
exec_list new_instructions;
lower_packed_varyings_visitor visitor(mem_ctx, location_base,
locations_used, mode,
gs_input_vertices, main_instructions);
gs_input_vertices, &new_instructions);
visitor.run(instructions);
if (mode == ir_var_shader_out) {
/* Shader outputs need to be lowered at the end of main() */
main_func_sig->body.append_list(&new_instructions);
} else {
/* Shader inputs need to be lowered at the beginning of main() */
main_func_sig->body.head->insert_before(&new_instructions);
}
}