llvmpipe/ci: consistently use x11- prefix for deqp-egl-x11
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36759>
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708e2edc23
@@ -79,6 +79,7 @@ deqp_args = [
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"--deqp-gl-config-name=rgba8888d24s8ms0",
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"--deqp-visibility=hidden"
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]
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prefix = "x11-"
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[[deqp]]
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deqp = "/deqp-gles/modules/egl/deqp-egl-wayland"
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@@ -1,12 +1,12 @@
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail
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dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail
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x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail
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spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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