llvmpipe/ci: consistently use x11- prefix for deqp-egl-x11

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36759>
This commit is contained in:
Eric Engestrom
2025-08-13 11:49:06 +02:00
committed by Marge Bot
parent 8a2bf596aa
commit 708e2edc23
2 changed files with 10 additions and 9 deletions
@@ -79,6 +79,7 @@ deqp_args = [
"--deqp-gl-config-name=rgba8888d24s8ms0",
"--deqp-visibility=hidden"
]
prefix = "x11-"
[[deqp]]
deqp = "/deqp-gles/modules/egl/deqp-egl-wayland"
@@ -1,12 +1,12 @@
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail
spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail