diff --git a/src/gallium/drivers/llvmpipe/ci/deqp-llvmpipe.toml b/src/gallium/drivers/llvmpipe/ci/deqp-llvmpipe.toml index b66b0a07a09..11c484e1d7a 100644 --- a/src/gallium/drivers/llvmpipe/ci/deqp-llvmpipe.toml +++ b/src/gallium/drivers/llvmpipe/ci/deqp-llvmpipe.toml @@ -79,6 +79,7 @@ deqp_args = [ "--deqp-gl-config-name=rgba8888d24s8ms0", "--deqp-visibility=hidden" ] +prefix = "x11-" [[deqp]] deqp = "/deqp-gles/modules/egl/deqp-egl-wayland" diff --git a/src/gallium/drivers/llvmpipe/ci/llvmpipe-fails.txt b/src/gallium/drivers/llvmpipe/ci/llvmpipe-fails.txt index e05d133521a..216d585a606 100644 --- a/src/gallium/drivers/llvmpipe/ci/llvmpipe-fails.txt +++ b/src/gallium/drivers/llvmpipe/ci/llvmpipe-fails.txt @@ -1,12 +1,12 @@ -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail +x11-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail