progs/perf: accept GL3.x also
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+3
-2
@@ -121,8 +121,9 @@ PerfShaderProgram(const char *vertShader, const char *fragShader)
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{
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const char *version = (const char *) glGetString(GL_VERSION);
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if (version[0] != '2' || version[1] != '.') {
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fprintf(stderr, "Error: GL version 2.x required\n");
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if ((version[0] != '2' &&
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version[0] != '3') || version[1] != '.') {
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fprintf(stderr, "Error: GL version 2.x or better required\n");
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exit(1);
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}
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}
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