mesa: make _mesa_reference_shader_program() an inline function
which wraps _mesa_reference_shader_program_(), similar to what we do for other reference-counted objects. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -193,9 +193,9 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
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* Then set ptr to point to shProg, incrementing its refcount.
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*/
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void
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_mesa_reference_shader_program(struct gl_context *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg)
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_mesa_reference_shader_program_(struct gl_context *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg)
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{
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assert(ptr);
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if (*ptr == shProg) {
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@@ -62,9 +62,20 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
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extern void
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_mesa_reference_shader_program(struct gl_context *ctx,
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_mesa_reference_shader_program_(struct gl_context *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg);
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static inline void
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_mesa_reference_shader_program(struct gl_context *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg)
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{
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if (*ptr != shProg)
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_mesa_reference_shader_program_(ctx, ptr, shProg);
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}
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extern void
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_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
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