st/mesa: add infrastructure for storing bound texture/image handles

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-12 14:15:29 +02:00
parent b6b915afa4
commit 66a2589d00
4 changed files with 97 additions and 0 deletions
+2
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@@ -291,6 +291,8 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
st_destroy_drawtex(st);
st_destroy_perfmon(st);
st_destroy_pbo_helpers(st);
st_destroy_bound_texture_handles(st);
st_destroy_bound_image_handles(st);
for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
+11
View File
@@ -79,6 +79,12 @@ struct st_bitmap_cache
ubyte *buffer;
};
struct st_bound_handles
{
unsigned num_handles;
uint64_t *handles;
};
struct st_context
{
struct st_context_iface iface;
@@ -274,6 +280,11 @@ struct st_context
struct st_perf_monitor_group *perfmon;
enum pipe_reset_status reset_status;
/* Array of bound texture/image handles which are resident in the context.
*/
struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
};
+79
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@@ -421,6 +421,85 @@ st_create_color_map_texture(struct gl_context *ctx)
return pt;
}
/**
* Destroy bound texture handles for the given stage.
*/
static void
st_destroy_bound_texture_handles_per_stage(struct st_context *st,
enum pipe_shader_type shader)
{
struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
struct pipe_context *pipe = st->pipe;
unsigned i;
if (likely(!bound_handles->num_handles))
return;
for (i = 0; i < bound_handles->num_handles; i++) {
uint64_t handle = bound_handles->handles[i];
pipe->make_texture_handle_resident(pipe, handle, false);
pipe->delete_texture_handle(pipe, handle);
}
free(bound_handles->handles);
bound_handles->handles = NULL;
bound_handles->num_handles = 0;
}
/**
* Destroy all bound texture handles in the context.
*/
void
st_destroy_bound_texture_handles(struct st_context *st)
{
unsigned i;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
st_destroy_bound_texture_handles_per_stage(st, i);
}
}
/**
* Destroy bound image handles for the given stage.
*/
static void
st_destroy_bound_image_handles_per_stage(struct st_context *st,
enum pipe_shader_type shader)
{
struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
struct pipe_context *pipe = st->pipe;
unsigned i;
if (likely(!bound_handles->num_handles))
return;
for (i = 0; i < bound_handles->num_handles; i++) {
uint64_t handle = bound_handles->handles[i];
pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
pipe->delete_image_handle(pipe, handle);
}
free(bound_handles->handles);
bound_handles->handles = NULL;
bound_handles->num_handles = 0;
}
/**
* Destroy all bound image handles in the context.
*/
void
st_destroy_bound_image_handles(struct st_context *st)
{
unsigned i;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
st_destroy_bound_image_handles_per_stage(st, i);
}
}
/**
* Create a texture handle from a texture unit.
+5
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@@ -259,6 +259,11 @@ st_texture_image_copy(struct pipe_context *pipe,
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
void
st_destroy_bound_texture_handles(struct st_context *st);
void
st_destroy_bound_image_handles(struct st_context *st);
bool
st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);