dzn: Fix tessellation shader insertion into PSO desc
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27531>
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@@ -476,11 +476,11 @@ dzn_pipeline_get_gfx_shader_slot(D3D12_PIPELINE_STATE_STREAM_DESC *stream,
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return desc;
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}
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case MESA_SHADER_TESS_CTRL: {
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d3d12_gfx_pipeline_state_stream_new_desc(stream, DS, D3D12_SHADER_BYTECODE, desc);
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d3d12_gfx_pipeline_state_stream_new_desc(stream, HS, D3D12_SHADER_BYTECODE, desc);
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return desc;
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}
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case MESA_SHADER_TESS_EVAL: {
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d3d12_gfx_pipeline_state_stream_new_desc(stream, HS, D3D12_SHADER_BYTECODE, desc);
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d3d12_gfx_pipeline_state_stream_new_desc(stream, DS, D3D12_SHADER_BYTECODE, desc);
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return desc;
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}
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case MESA_SHADER_GEOMETRY: {
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