From 660c7fe6a79ae851b82906660a5f5d454a65caab Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Thu, 8 Feb 2024 09:30:58 -0800 Subject: [PATCH] dzn: Fix tessellation shader insertion into PSO desc Part-of: --- src/microsoft/vulkan/dzn_pipeline.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/microsoft/vulkan/dzn_pipeline.c b/src/microsoft/vulkan/dzn_pipeline.c index b0b973e56b2..9b7037749b0 100644 --- a/src/microsoft/vulkan/dzn_pipeline.c +++ b/src/microsoft/vulkan/dzn_pipeline.c @@ -476,11 +476,11 @@ dzn_pipeline_get_gfx_shader_slot(D3D12_PIPELINE_STATE_STREAM_DESC *stream, return desc; } case MESA_SHADER_TESS_CTRL: { - d3d12_gfx_pipeline_state_stream_new_desc(stream, DS, D3D12_SHADER_BYTECODE, desc); + d3d12_gfx_pipeline_state_stream_new_desc(stream, HS, D3D12_SHADER_BYTECODE, desc); return desc; } case MESA_SHADER_TESS_EVAL: { - d3d12_gfx_pipeline_state_stream_new_desc(stream, HS, D3D12_SHADER_BYTECODE, desc); + d3d12_gfx_pipeline_state_stream_new_desc(stream, DS, D3D12_SHADER_BYTECODE, desc); return desc; } case MESA_SHADER_GEOMETRY: {