radv: free NIR shaders when creating linked shaders with ESO

This was leaking memory too.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27715>
This commit is contained in:
Samuel Pitoiset
2024-02-21 09:32:55 +01:00
committed by Marge Bot
parent 77f036d574
commit 59b0f7b6b7
+2
View File
@@ -530,6 +530,8 @@ radv_shader_object_create_linked(VkDevice _device, uint32_t createInfoCount, con
shader_obj->gs.copy_binary = gs_copy_binary;
}
ralloc_free(stages[s].nir);
pShaders[i] = radv_shader_object_to_handle(shader_obj);
}