From 59b0f7b6b7aaa87cabbcad2f7501efeb86b7ad0f Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 21 Feb 2024 09:32:55 +0100 Subject: [PATCH] radv: free NIR shaders when creating linked shaders with ESO This was leaking memory too. Signed-off-by: Samuel Pitoiset Part-of: --- src/amd/vulkan/radv_shader_object.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_shader_object.c b/src/amd/vulkan/radv_shader_object.c index f5c61ce75dc..ed4ed1aecc3 100644 --- a/src/amd/vulkan/radv_shader_object.c +++ b/src/amd/vulkan/radv_shader_object.c @@ -530,6 +530,8 @@ radv_shader_object_create_linked(VkDevice _device, uint32_t createInfoCount, con shader_obj->gs.copy_binary = gs_copy_binary; } + ralloc_free(stages[s].nir); + pShaders[i] = radv_shader_object_to_handle(shader_obj); }