mesa: remove ctx->Driver.Map/UnmapTexture() hooks
No longer used anywhere.
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@@ -119,8 +119,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
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driver->MapTextureImage = _swrast_map_teximage;
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driver->UnmapTextureImage = _swrast_unmap_teximage;
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driver->MapTexture = NULL;
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driver->UnmapTexture = NULL;
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driver->DrawTex = _mesa_meta_DrawTex;
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/* Vertex/fragment programs */
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@@ -476,11 +476,6 @@ struct dd_function_table {
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struct gl_texture_image *texImage,
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GLuint slice);
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/** Map texture image data into user space */
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void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
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/** Unmap texture images from user space */
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void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
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/** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
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* All the gl_texture_images in the texture object will have their
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* dimensions, format, etc. initialized already.
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@@ -752,9 +752,6 @@ _swrast_CreateContext( struct gl_context *ctx )
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swrast->Driver.SpanRenderStart = _swrast_span_render_start;
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swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
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ctx->Driver.MapTexture = _swrast_map_texture;
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ctx->Driver.UnmapTexture = _swrast_unmap_texture;
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for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
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swrast->TextureSample[i] = NULL;
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