zink: fix separate shader patch variable location adjustment

in spirv, these start at location 0, not location 32

fixes #10414

Fixes: d9942442f2 ("zink: handle patch variable locations for separate shaders better")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26981>
This commit is contained in:
Mike Blumenkrantz
2024-01-10 12:22:56 -05:00
committed by Marge Bot
parent 695b4a2992
commit 565ee4fafc
+2 -2
View File
@@ -4909,7 +4909,7 @@ fixup_io_locations(nir_shader *nir)
if (var->data.location == VARYING_SLOT_VAR0)
var->data.driver_location = 0;
else if (var->data.patch)
var->data.driver_location = var->data.location - VARYING_SLOT_VAR0;
var->data.driver_location = var->data.location - VARYING_SLOT_PATCH0;
else
var->data.driver_location = var->data.location;
}
@@ -4936,7 +4936,7 @@ fixup_io_locations(nir_shader *nir)
size += glsl_count_vec4_slots(var->type, false, false);
}
if (var->data.patch)
var->data.driver_location = var->data.location - VARYING_SLOT_VAR0;
var->data.driver_location = var->data.location - VARYING_SLOT_PATCH0;
else
var->data.driver_location = slot;
found = true;