zink: handle patch variable locations for separate shaders better
these don't overlap with other locations so they can keep whatever their current assignments are Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24757>
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d9942442f2
@@ -4833,6 +4833,8 @@ fixup_io_locations(nir_shader *nir)
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continue;
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if (var->data.location == VARYING_SLOT_VAR0)
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var->data.driver_location = 0;
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else if (var->data.patch)
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var->data.driver_location = var->data.location - VARYING_SLOT_VAR0;
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else
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var->data.driver_location = var->data.location;
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}
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@@ -4858,7 +4860,10 @@ fixup_io_locations(nir_shader *nir)
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else
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size += glsl_count_vec4_slots(var->type, false, false);
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}
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var->data.driver_location = slot;
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if (var->data.patch)
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var->data.driver_location = var->data.location - VARYING_SLOT_VAR0;
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else
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var->data.driver_location = slot;
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found = true;
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}
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slot += size;
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