update lod bias, limits
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@@ -111,6 +111,10 @@ update_samplers(struct st_context *st)
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sampler.min_filter = gl_filter_to_sp(texobj->MinFilter);
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sampler.mag_filter = gl_filter_to_sp(texobj->MagFilter);
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sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
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sampler.min_lod = texobj->MinLod;
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sampler.max_lod = texobj->MaxLod;
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/* XXX more sampler state here */
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}
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