fixed mipmap setup bug
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@@ -1,4 +1,4 @@
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/* $Id: manytex.c,v 1.2 2000/10/23 23:32:22 brianp Exp $ */
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/* $Id: manytex.c,v 1.3 2000/11/09 16:53:26 brianp Exp $ */
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/*
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* test handling of many texture maps
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@@ -230,7 +230,7 @@ static void Init( void )
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GLint level = 0;
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GLint w = TexWidth, h = TexHeight;
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while (1) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
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glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, texImage);
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if (w == 1 && h == 1)
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break;
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