fixed very obvious fog bug

This commit is contained in:
Keith Whitwell
2000-11-07 19:17:23 +00:00
parent 7298e71360
commit 14425aeca1
+3
View File
@@ -168,6 +168,9 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx)
if (ctx->Point._Attenuated)
funcindex |= EYE;
if (ctx->Fog.Enabled)
funcindex |= FOG;
}
else {
funcindex = INDEX;