mesa: Remove GL_COLOR_INDEX from base format assertions
_mesa_make_temp_float_image can't work on color-index textures, but there is no such thing as a color-index texture anymore. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -340,7 +340,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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logicalBaseFormat == GL_LUMINANCE ||
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logicalBaseFormat == GL_ALPHA ||
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logicalBaseFormat == GL_INTENSITY ||
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logicalBaseFormat == GL_COLOR_INDEX ||
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logicalBaseFormat == GL_DEPTH_COMPONENT);
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ASSERT(textureBaseFormat == GL_RGBA ||
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@@ -351,7 +350,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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textureBaseFormat == GL_LUMINANCE ||
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textureBaseFormat == GL_ALPHA ||
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textureBaseFormat == GL_INTENSITY ||
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textureBaseFormat == GL_COLOR_INDEX ||
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textureBaseFormat == GL_DEPTH_COMPONENT);
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tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
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