mesa: Remove GL_COLOR_INDEX from base format assertions

_mesa_make_temp_float_image can't work on color-index textures, but
there is no such thing as a color-index texture anymore.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-29 13:34:52 -07:00
parent ede7d9fff5
commit 559241d48c
-2
View File
@@ -340,7 +340,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
logicalBaseFormat == GL_LUMINANCE ||
logicalBaseFormat == GL_ALPHA ||
logicalBaseFormat == GL_INTENSITY ||
logicalBaseFormat == GL_COLOR_INDEX ||
logicalBaseFormat == GL_DEPTH_COMPONENT);
ASSERT(textureBaseFormat == GL_RGBA ||
@@ -351,7 +350,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
textureBaseFormat == GL_LUMINANCE ||
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY ||
textureBaseFormat == GL_COLOR_INDEX ||
textureBaseFormat == GL_DEPTH_COMPONENT);
tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth