swrast: Remove GL_COLOR_INDEX from assertions
These sampling functions don't work on color-index textures, but there is no such thing as a color-index texture anymore. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1168,7 +1168,6 @@ sample_2d_linear_repeat(struct gl_context *ctx,
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ASSERT(tObj->Sampler.WrapS == GL_REPEAT);
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ASSERT(tObj->Sampler.WrapT == GL_REPEAT);
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ASSERT(img->Border == 0);
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ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
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ASSERT(img->_IsPowerOfTwo);
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linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
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@@ -1431,7 +1430,6 @@ sample_lambda_2d(struct gl_context *ctx,
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const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT)
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&& (tObj->Sampler.WrapT == GL_REPEAT)
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&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
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&& (tImg->_BaseFormat != GL_COLOR_INDEX)
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&& tImg->_IsPowerOfTwo;
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ASSERT(lambda != NULL);
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@@ -2559,7 +2557,6 @@ sample_nearest_rect(struct gl_context *ctx,
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ASSERT(tObj->Sampler.WrapT == GL_CLAMP ||
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tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE ||
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tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER);
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ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
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for (i = 0; i < n; i++) {
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GLint row, col;
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@@ -2593,7 +2590,6 @@ sample_linear_rect(struct gl_context *ctx,
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ASSERT(tObj->Sampler.WrapT == GL_CLAMP ||
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tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE ||
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tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER);
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ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
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for (i = 0; i < n; i++) {
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GLint i0, j0, i1, j1;
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