freedreno/ir3: remove u_inlines usage
Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -28,7 +28,7 @@
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#include "util/u_string.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "ir3_compiler.h"
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#include "ir3_shader.h"
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@@ -254,7 +254,7 @@ compile_init(struct ir3_compiler *compiler,
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(compiler->gpu_id < 500) &&
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so->shader->stream_output.num_outputs > 0) {
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so->constbase.tfbo = constoff;
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constoff += align(PIPE_MAX_SO_BUFFERS * ptrsz, 4) / 4;
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constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
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}
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so->constbase.immediate = constoff;
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@@ -1963,7 +1963,7 @@ emit_intrinsic_load_image(struct ir3_context *ctx, nir_intrinsic_instr *intr,
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if (ncoords == 1)
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coords[ncoords++] = create_immed(b, 0);
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sam = ir3_SAM(b, OPC_ISAM, type, TGSI_WRITEMASK_XYZW, flags,
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sam = ir3_SAM(b, OPC_ISAM, type, 0b1111, flags,
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tex_idx, tex_idx, create_collect(ctx, coords, ncoords), NULL);
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sam->barrier_class = IR3_BARRIER_IMAGE_R;
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@@ -2021,7 +2021,7 @@ emit_intrinsic_image_size(struct ir3_context *ctx, nir_intrinsic_instr *intr,
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unsigned flags, ncoords = get_image_coords(var, &flags);
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lod = create_immed(b, 0);
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sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, TGSI_WRITEMASK_XYZW, flags,
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sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, 0b1111, flags,
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tex_idx, tex_idx, lod, NULL);
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/* Array size actually ends up in .w rather than .z. This doesn't
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@@ -2811,7 +2811,7 @@ emit_tex(struct ir3_context *ctx, nir_tex_instr *tex)
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struct ir3_instruction *col0 = create_collect(ctx, src0, nsrc0);
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struct ir3_instruction *col1 = create_collect(ctx, src1, nsrc1);
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sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_XYZW, flags,
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sam = ir3_SAM(b, opc, type, 0b1111, flags,
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tex_idx, tex_idx, col0, col1);
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if ((ctx->astc_srgb & (1 << tex_idx)) && !nir_tex_instr_is_query(tex)) {
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@@ -2822,7 +2822,7 @@ emit_tex(struct ir3_context *ctx, nir_tex_instr *tex)
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/* we need to sample the alpha separately with a non-ASTC
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* texture state:
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*/
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sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_W, flags,
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sam = ir3_SAM(b, opc, type, 0b1000, flags,
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tex_idx, tex_idx, col0, col1);
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array_insert(ctx->ir, ctx->ir->astc_srgb, sam);
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@@ -2856,7 +2856,7 @@ emit_tex_query_levels(struct ir3_context *ctx, nir_tex_instr *tex)
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dst = get_dst(ctx, &tex->dest, 1);
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sam = ir3_SAM(b, OPC_GETINFO, TYPE_U32, TGSI_WRITEMASK_Z, 0,
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sam = ir3_SAM(b, OPC_GETINFO, TYPE_U32, 0b0100, 0,
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tex->texture_index, tex->texture_index, NULL, NULL);
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/* even though there is only one component, since it ends
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@@ -2896,7 +2896,7 @@ emit_tex_txs(struct ir3_context *ctx, nir_tex_instr *tex)
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lod = get_src(ctx, &tex->src[0].src)[0];
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sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, TGSI_WRITEMASK_XYZW, flags,
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sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, 0b1111, flags,
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tex->texture_index, tex->texture_index, lod, NULL);
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split_dest(b, dst, sam, 0, 4);
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@@ -3109,7 +3109,7 @@ emit_stream_out(struct ir3_context *ctx)
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&ctx->so->shader->stream_output;
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struct ir3_block *orig_end_block, *stream_out_block, *new_end_block;
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struct ir3_instruction *vtxcnt, *maxvtxcnt, *cond;
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struct ir3_instruction *bases[PIPE_MAX_SO_BUFFERS];
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struct ir3_instruction *bases[IR3_MAX_SO_BUFFERS];
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/* create vtxcnt input in input block at top of shader,
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* so that it is seen as live over the entire duration
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@@ -3160,7 +3160,7 @@ emit_stream_out(struct ir3_context *ctx)
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* generated for bases not used in following loop will be
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* stripped out in the backend.
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*/
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for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
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for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++) {
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unsigned stride = strmout->stride[i];
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struct ir3_instruction *base, *off;
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