freedreno/ir3: split up ir3_shader
Split the parts that are gallium specific into ir3_gallium so the rest can move to a common location outside of gallium. Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -205,6 +205,8 @@ ir3_SOURCES := \
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ir3/ir3_compiler.h \
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ir3/ir3_cp.c \
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ir3/ir3_depth.c \
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ir3/ir3_gallium.c \
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ir3/ir3_gallium.h \
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ir3/ir3_group.c \
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ir3/ir3.h \
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ir3/ir3_legalize.c \
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@@ -32,7 +32,7 @@
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#include "freedreno_context.h"
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#include "fd3_format.h"
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#include "fd3_program.h"
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#include "ir3_shader.h"
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#include "ir3_gallium.h"
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struct fd_ringbuffer;
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@@ -32,7 +32,7 @@
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#include "freedreno_context.h"
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#include "fd4_format.h"
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#include "fd4_program.h"
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#include "ir3_shader.h"
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#include "ir3_gallium.h"
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struct fd_ringbuffer;
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@@ -34,7 +34,7 @@
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#include "fd5_format.h"
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#include "fd5_program.h"
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#include "fd5_screen.h"
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#include "ir3_shader.h"
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#include "ir3_gallium.h"
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struct fd_ringbuffer;
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@@ -34,7 +34,7 @@
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#include "fd6_context.h"
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#include "fd6_format.h"
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#include "fd6_program.h"
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#include "ir3_shader.h"
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#include "ir3_gallium.h"
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struct fd_ringbuffer;
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@@ -1,5 +1,3 @@
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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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* Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
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*
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@@ -30,7 +28,7 @@
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#include "util/hash_table.h"
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#include "ir3_cache.h"
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#include "ir3_shader.h"
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#include "ir3_gallium.h"
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static uint32_t
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@@ -38,6 +38,7 @@
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#include "tgsi/tgsi_dump.h"
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#include "ir3_compiler.h"
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#include "ir3_gallium.h"
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#include "ir3_nir.h"
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#include "instr-a3xx.h"
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#include "ir3.h"
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@@ -459,7 +460,7 @@ int main(int argc, char **argv)
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if (ir3_shader_debug & IR3_DBG_OPTMSGS)
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tgsi_dump(toks, 0);
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nir = ir3_tgsi_to_nir(toks);
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nir = ir3_tgsi_to_nir(compiler, toks);
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NIR_PASS_V(nir, nir_lower_global_vars_to_local);
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} else if (from_spirv) {
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nir = load_spirv(filenames[0], entry, stage);
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@@ -0,0 +1,643 @@
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/*
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "pipe/p_state.h"
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#include "util/u_string.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_parse.h"
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#include "nir/tgsi_to_nir.h"
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#include "freedreno_context.h"
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#include "freedreno_util.h"
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#include "ir3_shader.h"
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#include "ir3_gallium.h"
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#include "ir3_compiler.h"
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#include "ir3_nir.h"
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static void
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dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
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{
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if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
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return;
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pipe_debug_message(debug, SHADER_INFO, "\n"
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"SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
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"SHADER-DB: %s prog %d/%d: %u half, %u full\n"
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"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
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"SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.instrs_count,
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v->info.sizedwords,
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.max_half_reg + 1,
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v->info.max_reg + 1,
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.max_const + 1,
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v->constlen,
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.ss, v->info.sy);
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}
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struct ir3_shader_variant *
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ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
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bool binning_pass, struct pipe_debug_callback *debug)
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{
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struct ir3_shader_variant *v;
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bool created = false;
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/* some shader key values only apply to vertex or frag shader,
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* so normalize the key to avoid constructing multiple identical
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* variants:
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*/
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ir3_normalize_key(&key, shader->type);
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v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
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if (created) {
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dump_shader_info(v, debug);
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}
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return v;
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}
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static void
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copy_stream_out(struct ir3_stream_output_info *i,
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const struct pipe_stream_output_info *p)
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{
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STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
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STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
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i->num_outputs = p->num_outputs;
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for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
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i->stride[n] = p->stride[n];
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for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
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i->output[n].register_index = p->output[n].register_index;
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i->output[n].start_component = p->output[n].start_component;
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i->output[n].num_components = p->output[n].num_components;
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i->output[n].output_buffer = p->output[n].output_buffer;
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i->output[n].dst_offset = p->output[n].dst_offset;
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i->output[n].stream = p->output[n].stream;
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}
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}
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struct ir3_shader *
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ir3_shader_create(struct ir3_compiler *compiler,
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const struct pipe_shader_state *cso, gl_shader_stage type,
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struct pipe_debug_callback *debug)
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{
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nir_shader *nir;
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if (cso->type == PIPE_SHADER_IR_NIR) {
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/* we take ownership of the reference: */
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nir = cso->ir.nir;
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} else {
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debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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tgsi_dump(cso->tokens, 0);
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}
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nir = ir3_tgsi_to_nir(compiler, cso->tokens);
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}
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struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
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copy_stream_out(&shader->stream_output, &cso->stream_output);
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if (fd_mesa_debug & FD_DBG_SHADERDB) {
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/* if shader-db run, create a standard variant immediately
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* (as otherwise nothing will trigger the shader to be
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* actually compiled)
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*/
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static struct ir3_shader_key key;
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memset(&key, 0, sizeof(key));
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ir3_shader_variant(shader, key, false, debug);
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}
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return shader;
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}
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/* a bit annoying that compute-shader and normal shader state objects
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* aren't a bit more aligned.
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*/
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struct ir3_shader *
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ir3_shader_create_compute(struct ir3_compiler *compiler,
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const struct pipe_compute_state *cso,
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struct pipe_debug_callback *debug)
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{
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nir_shader *nir;
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if (cso->ir_type == PIPE_SHADER_IR_NIR) {
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/* we take ownership of the reference: */
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nir = (nir_shader *)cso->prog;
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} else {
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debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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tgsi_dump(cso->prog, 0);
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}
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nir = ir3_tgsi_to_nir(compiler, cso->prog);
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}
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struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
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return shader;
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}
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struct nir_shader *
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ir3_tgsi_to_nir(struct ir3_compiler *compiler, const struct tgsi_token *tokens)
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{
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return tgsi_to_nir(tokens, ir3_get_compiler_options(compiler));
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}
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/* This has to reach into the fd_context a bit more than the rest of
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* ir3, but it needs to be aligned with the compiler, so both agree
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* on which const regs hold what. And the logic is identical between
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* a3xx/a4xx, the only difference is small details in the actual
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* CP_LOAD_STATE packets (which is handled inside the generation
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* specific ctx->emit_const(_bo)() fxns)
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*/
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#include "freedreno_resource.h"
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static inline bool
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is_stateobj(struct fd_ringbuffer *ring)
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{
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/* XXX this is an ugly way to differentiate.. */
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return !!(ring->flags & FD_RINGBUFFER_STREAMING);
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}
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static inline void
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ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
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{
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/* when we emit const state via ring (IB2) we need a WFI, but when
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* it is emit'd via stateobj, we don't
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*/
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if (is_stateobj(ring))
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return;
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fd_wfi(batch, ring);
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}
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static void
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emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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{
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const unsigned index = 0; /* user consts are index 0 */
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if (constbuf->enabled_mask & (1 << index)) {
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struct pipe_constant_buffer *cb = &constbuf->cb[index];
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unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
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/* in particular, with binning shader we may end up with
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* unused consts, ie. we could end up w/ constlen that is
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* smaller than first_driver_param. In that case truncate
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* the user consts early to avoid HLSQ lockup caused by
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* writing too many consts
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*/
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uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
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// I expect that size should be a multiple of vec4's:
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assert(size == align(size, 4));
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/* and even if the start of the const buffer is before
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* first_immediate, the end may not be:
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*/
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size = MIN2(size, 4 * max_const);
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if (size > 0) {
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ring_wfi(ctx->batch, ring);
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ctx->emit_const(ring, v->type, 0,
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cb->buffer_offset, size,
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cb->user_buffer, cb->buffer);
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}
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}
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}
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static void
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emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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{
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uint32_t offset = v->constbase.ubo;
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if (v->constlen > offset) {
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uint32_t params = v->num_ubos;
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uint32_t offsets[params];
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struct pipe_resource *prscs[params];
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for (uint32_t i = 0; i < params; i++) {
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const uint32_t index = i + 1; /* UBOs start at index 1 */
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struct pipe_constant_buffer *cb = &constbuf->cb[index];
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assert(!cb->user_buffer);
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if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
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offsets[i] = cb->buffer_offset;
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prscs[i] = cb->buffer;
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} else {
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offsets[i] = 0;
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prscs[i] = NULL;
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}
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}
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ring_wfi(ctx->batch, ring);
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ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
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}
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}
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static void
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emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
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{
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uint32_t offset = v->constbase.ssbo_sizes;
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if (v->constlen > offset) {
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uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
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unsigned mask = v->const_layout.ssbo_size.mask;
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while (mask) {
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unsigned index = u_bit_scan(&mask);
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unsigned off = v->const_layout.ssbo_size.off[index];
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sizes[off] = sb->sb[index].buffer_size;
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}
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ring_wfi(ctx->batch, ring);
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ctx->emit_const(ring, v->type, offset * 4,
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0, ARRAY_SIZE(sizes), sizes, NULL);
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}
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}
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static void
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emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
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{
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uint32_t offset = v->constbase.image_dims;
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if (v->constlen > offset) {
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uint32_t dims[align(v->const_layout.image_dims.count, 4)];
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unsigned mask = v->const_layout.image_dims.mask;
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while (mask) {
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struct pipe_image_view *img;
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struct fd_resource *rsc;
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unsigned index = u_bit_scan(&mask);
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unsigned off = v->const_layout.image_dims.off[index];
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img = &si->si[index];
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rsc = fd_resource(img->resource);
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dims[off + 0] = util_format_get_blocksize(img->format);
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if (img->resource->target != PIPE_BUFFER) {
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unsigned lvl = img->u.tex.level;
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/* note for 2d/cube/etc images, even if re-interpreted
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* as a different color format, the pixel size should
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* be the same, so use original dimensions for y and z
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* stride:
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*/
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dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
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/* see corresponding logic in fd_resource_offset(): */
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if (rsc->layer_first) {
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dims[off + 2] = rsc->layer_size;
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} else {
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dims[off + 2] = rsc->slices[lvl].size0;
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}
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} else {
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/* For buffer-backed images, the log2 of the format's
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* bytes-per-pixel is placed on the 2nd slot. This is useful
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* when emitting image_size instructions, for which we need
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* to divide by bpp for image buffers. Since the bpp
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* can only be power-of-two, the division is implemented
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* as a SHR, and for that it is handy to have the log2 of
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* bpp as a constant. (log2 = first-set-bit - 1)
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*/
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dims[off + 1] = ffs(dims[off + 0]) - 1;
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}
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}
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ring_wfi(ctx->batch, ring);
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ctx->emit_const(ring, v->type, offset * 4,
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0, ARRAY_SIZE(dims), dims, NULL);
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}
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}
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static void
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emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring)
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{
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int size = v->immediates_count;
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uint32_t base = v->constbase.immediate;
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/* truncate size to avoid writing constants that shader
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* does not use:
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*/
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size = MIN2(size + base, v->constlen) - base;
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/* convert out of vec4: */
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base *= 4;
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size *= 4;
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if (size > 0) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const(ring, v->type, base,
|
||||
0, size, v->immediates[0].val, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/* emit stream-out buffers: */
|
||||
static void
|
||||
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* streamout addresses after driver-params: */
|
||||
uint32_t offset = v->constbase.tfbo;
|
||||
if (v->constlen > offset) {
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t params = 4;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
|
||||
if (target) {
|
||||
offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
|
||||
target->buffer_offset;
|
||||
prscs[i] = target->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
|
||||
{
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t maxvtxcnt = 0x7fffffff;
|
||||
|
||||
if (ctx->screen->gpu_id >= 500)
|
||||
return 0;
|
||||
if (v->binning_pass)
|
||||
return 0;
|
||||
if (v->shader->stream_output.num_outputs == 0)
|
||||
return 0;
|
||||
if (so->num_targets == 0)
|
||||
return 0;
|
||||
|
||||
/* offset to write to is:
|
||||
*
|
||||
* total_vtxcnt = vtxcnt + offsets[i]
|
||||
* offset = total_vtxcnt * stride[i]
|
||||
*
|
||||
* offset = vtxcnt * stride[i] ; calculated in shader
|
||||
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
|
||||
*
|
||||
* assuming for each vtx, each target buffer will have data written
|
||||
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
|
||||
*
|
||||
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
|
||||
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
|
||||
*
|
||||
* but shader is actually doing a less-than (rather than less-than-
|
||||
* equal) check, so we can drop the -stride[i].
|
||||
*
|
||||
* TODO is assumption about `offset + stride[i]` legit?
|
||||
*/
|
||||
for (unsigned i = 0; i < so->num_targets; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
|
||||
if (target) {
|
||||
uint32_t max = target->buffer_size / stride;
|
||||
maxvtxcnt = MIN2(maxvtxcnt, max);
|
||||
}
|
||||
}
|
||||
|
||||
return maxvtxcnt;
|
||||
}
|
||||
|
||||
static void
|
||||
emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, enum pipe_shader_type t)
|
||||
{
|
||||
enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
|
||||
|
||||
/* When we use CP_SET_DRAW_STATE objects to emit constant state,
|
||||
* if we emit any of it we need to emit all. This is because
|
||||
* we are using the same state-group-id each time for uniform
|
||||
* state, and if previous update is never evaluated (due to no
|
||||
* visible primitives in the current tile) then the new stateobj
|
||||
* completely replaces the old one.
|
||||
*
|
||||
* Possibly if we split up different parts of the const state to
|
||||
* different state-objects we could avoid this.
|
||||
*/
|
||||
if (dirty && is_stateobj(ring))
|
||||
dirty = ~0;
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
|
||||
struct fd_constbuf_stateobj *constbuf;
|
||||
bool shader_dirty;
|
||||
|
||||
constbuf = &ctx->constbuf[t];
|
||||
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
|
||||
|
||||
emit_user_consts(ctx, v, ring, constbuf);
|
||||
emit_ubos(ctx, v, ring, constbuf);
|
||||
if (shader_dirty)
|
||||
emit_immediates(ctx, v, ring);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
|
||||
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
|
||||
emit_ssbo_sizes(ctx, v, ring, sb);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
|
||||
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
|
||||
emit_image_dims(ctx, v, ring, si);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_VERTEX);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
|
||||
|
||||
/* emit driver params every time: */
|
||||
/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
|
||||
if (info) {
|
||||
uint32_t offset = v->constbase.driver_param;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t vertex_params[IR3_DP_VS_COUNT] = {
|
||||
[IR3_DP_VTXID_BASE] = info->index_size ?
|
||||
info->index_bias : info->start,
|
||||
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
|
||||
};
|
||||
/* if no user-clip-planes, we don't need to emit the
|
||||
* entire thing:
|
||||
*/
|
||||
uint32_t vertex_params_size = 4;
|
||||
|
||||
if (v->key.ucp_enables) {
|
||||
struct pipe_clip_state *ucp = &ctx->ucp;
|
||||
unsigned pos = IR3_DP_UCP0_X;
|
||||
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
|
||||
for (unsigned j = 0; j < 4; j++) {
|
||||
vertex_params[pos] = fui(ucp->ucp[i][j]);
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
vertex_params_size = ARRAY_SIZE(vertex_params);
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
bool needs_vtxid_base =
|
||||
ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
|
||||
|
||||
/* for indirect draw, we need to copy VTXID_BASE from
|
||||
* indirect-draw parameters buffer.. which is annoying
|
||||
* and means we can't easily emit these consts in cmd
|
||||
* stream so need to copy them to bo.
|
||||
*/
|
||||
if (info->indirect && needs_vtxid_base) {
|
||||
struct pipe_draw_indirect_info *indirect = info->indirect;
|
||||
struct pipe_resource *vertex_params_rsc =
|
||||
pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
|
||||
vertex_params_size * 4);
|
||||
unsigned src_off = info->indirect->offset;;
|
||||
void *ptr;
|
||||
|
||||
ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
|
||||
memcpy(ptr, vertex_params, vertex_params_size * 4);
|
||||
|
||||
if (info->index_size) {
|
||||
/* indexed draw, index_bias is 4th field: */
|
||||
src_off += 3 * 4;
|
||||
} else {
|
||||
/* non-indexed draw, start is 3rd field: */
|
||||
src_off += 2 * 4;
|
||||
}
|
||||
|
||||
/* copy index_bias or start from draw params: */
|
||||
ctx->mem_to_mem(ring, vertex_params_rsc, 0,
|
||||
indirect->buffer, src_off, 1);
|
||||
|
||||
ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
|
||||
vertex_params_size, NULL, vertex_params_rsc);
|
||||
|
||||
pipe_resource_reference(&vertex_params_rsc, NULL);
|
||||
} else {
|
||||
ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
|
||||
vertex_params_size, vertex_params, NULL);
|
||||
}
|
||||
|
||||
/* if needed, emit stream-out buffer addresses: */
|
||||
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
|
||||
emit_tfbos(ctx, v, ring);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_FRAGMENT);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
/* emit compute-shader consts: */
|
||||
void
|
||||
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_COMPUTE);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
|
||||
|
||||
/* emit compute-shader driver-params: */
|
||||
uint32_t offset = v->constbase.driver_param;
|
||||
if (v->constlen > offset) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
if (info->indirect) {
|
||||
struct pipe_resource *indirect = NULL;
|
||||
unsigned indirect_offset;
|
||||
|
||||
/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
|
||||
* to be aligned more strongly than 4 bytes. So in this case
|
||||
* we need a temporary buffer to copy NumWorkGroups.xyz to.
|
||||
*
|
||||
* TODO if previous compute job is writing to info->indirect,
|
||||
* we might need a WFI.. but since we currently flush for each
|
||||
* compute job, we are probably ok for now.
|
||||
*/
|
||||
if (info->indirect_offset & 0xf) {
|
||||
indirect = pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
|
||||
0x1000);
|
||||
indirect_offset = 0;
|
||||
|
||||
ctx->mem_to_mem(ring, indirect, 0, info->indirect,
|
||||
info->indirect_offset, 3);
|
||||
} else {
|
||||
pipe_resource_reference(&indirect, info->indirect);
|
||||
indirect_offset = info->indirect_offset;
|
||||
}
|
||||
|
||||
ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
|
||||
indirect_offset, 4, NULL, indirect);
|
||||
|
||||
pipe_resource_reference(&indirect, NULL);
|
||||
} else {
|
||||
uint32_t compute_params[IR3_DP_CS_COUNT] = {
|
||||
[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
|
||||
};
|
||||
|
||||
ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
|
||||
ARRAY_SIZE(compute_params), compute_params, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Rob Clark <robclark@freedesktop.org>
|
||||
*/
|
||||
|
||||
#ifndef IR3_GALLIUM_H_
|
||||
#define IR3_GALLIUM_H_
|
||||
|
||||
#include "pipe/p_state.h"
|
||||
#include "ir3_shader.h"
|
||||
|
||||
struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler,
|
||||
const struct pipe_shader_state *cso, gl_shader_stage type,
|
||||
struct pipe_debug_callback *debug);
|
||||
struct ir3_shader *
|
||||
ir3_shader_create_compute(struct ir3_compiler *compiler,
|
||||
const struct pipe_compute_state *cso,
|
||||
struct pipe_debug_callback *debug);
|
||||
struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
|
||||
struct ir3_shader_key key, bool binning_pass,
|
||||
struct pipe_debug_callback *debug);
|
||||
struct nir_shader * ir3_tgsi_to_nir(struct ir3_compiler *compiler,
|
||||
const struct tgsi_token *tokens);
|
||||
|
||||
struct fd_ringbuffer;
|
||||
struct fd_context;
|
||||
void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info);
|
||||
void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx);
|
||||
void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info);
|
||||
|
||||
#endif /* IR3_GALLIUM_H_ */
|
||||
@@ -31,9 +31,6 @@
|
||||
#include "ir3_compiler.h"
|
||||
#include "ir3_shader.h"
|
||||
|
||||
#include "nir/tgsi_to_nir.h"
|
||||
|
||||
|
||||
static const nir_shader_compiler_options options = {
|
||||
.lower_fpow = true,
|
||||
.lower_scmp = true,
|
||||
@@ -53,12 +50,6 @@ static const nir_shader_compiler_options options = {
|
||||
.lower_helper_invocation = true,
|
||||
};
|
||||
|
||||
struct nir_shader *
|
||||
ir3_tgsi_to_nir(const struct tgsi_token *tokens)
|
||||
{
|
||||
return tgsi_to_nir(tokens, &options);
|
||||
}
|
||||
|
||||
const nir_shader_compiler_options *
|
||||
ir3_get_compiler_options(struct ir3_compiler *compiler)
|
||||
{
|
||||
|
||||
@@ -37,7 +37,6 @@ void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layo
|
||||
bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
|
||||
bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
|
||||
|
||||
struct nir_shader * ir3_tgsi_to_nir(const struct tgsi_token *tokens);
|
||||
const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
|
||||
bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
|
||||
struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
|
||||
|
||||
@@ -24,15 +24,10 @@
|
||||
* Rob Clark <robclark@freedesktop.org>
|
||||
*/
|
||||
|
||||
#include "pipe/p_state.h"
|
||||
#include "util/u_string.h"
|
||||
#include "util/u_memory.h"
|
||||
#include "util/u_inlines.h"
|
||||
#include "util/u_format.h"
|
||||
#include "tgsi/tgsi_dump.h"
|
||||
#include "tgsi/tgsi_parse.h"
|
||||
|
||||
#include "freedreno_context.h"
|
||||
#include "freedreno_util.h"
|
||||
|
||||
#include "ir3_shader.h"
|
||||
@@ -166,36 +161,8 @@ assemble_variant(struct ir3_shader_variant *v)
|
||||
v->ir = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
|
||||
{
|
||||
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
|
||||
return;
|
||||
|
||||
pipe_debug_message(debug, SHADER_INFO, "\n"
|
||||
"SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
|
||||
"SHADER-DB: %s prog %d/%d: %u half, %u full\n"
|
||||
"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
|
||||
"SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
|
||||
ir3_shader_stage(v->shader),
|
||||
v->shader->id, v->id,
|
||||
v->info.instrs_count,
|
||||
v->info.sizedwords,
|
||||
ir3_shader_stage(v->shader),
|
||||
v->shader->id, v->id,
|
||||
v->info.max_half_reg + 1,
|
||||
v->info.max_reg + 1,
|
||||
ir3_shader_stage(v->shader),
|
||||
v->shader->id, v->id,
|
||||
v->info.max_const + 1,
|
||||
v->constlen,
|
||||
ir3_shader_stage(v->shader),
|
||||
v->shader->id, v->id,
|
||||
v->info.ss, v->info.sy);
|
||||
}
|
||||
|
||||
static struct ir3_shader_variant *
|
||||
create_variant(struct ir3_shader *shader, struct ir3_shader_key key,
|
||||
create_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
|
||||
bool binning_pass)
|
||||
{
|
||||
struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
|
||||
@@ -207,7 +174,7 @@ create_variant(struct ir3_shader *shader, struct ir3_shader_key key,
|
||||
v->id = ++shader->variant_count;
|
||||
v->shader = shader;
|
||||
v->binning_pass = binning_pass;
|
||||
v->key = key;
|
||||
v->key = *key;
|
||||
v->type = shader->type;
|
||||
|
||||
ret = ir3_compile_shader_nir(shader->compiler, v);
|
||||
@@ -230,44 +197,15 @@ fail:
|
||||
}
|
||||
|
||||
static inline struct ir3_shader_variant *
|
||||
shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
|
||||
struct pipe_debug_callback *debug)
|
||||
shader_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
|
||||
bool *created)
|
||||
{
|
||||
struct ir3_shader_variant *v;
|
||||
|
||||
/* some shader key values only apply to vertex or frag shader,
|
||||
* so normalize the key to avoid constructing multiple identical
|
||||
* variants:
|
||||
*/
|
||||
switch (shader->type) {
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
if (key.has_per_samp) {
|
||||
key.vsaturate_s = 0;
|
||||
key.vsaturate_t = 0;
|
||||
key.vsaturate_r = 0;
|
||||
key.vastc_srgb = 0;
|
||||
key.vsamples = 0;
|
||||
}
|
||||
break;
|
||||
case MESA_SHADER_VERTEX:
|
||||
key.color_two_side = false;
|
||||
key.half_precision = false;
|
||||
key.rasterflat = false;
|
||||
if (key.has_per_samp) {
|
||||
key.fsaturate_s = 0;
|
||||
key.fsaturate_t = 0;
|
||||
key.fsaturate_r = 0;
|
||||
key.fastc_srgb = 0;
|
||||
key.fsamples = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* TODO */
|
||||
break;
|
||||
}
|
||||
*created = false;
|
||||
|
||||
for (v = shader->variants; v; v = v->next)
|
||||
if (ir3_shader_key_equal(&key, &v->key))
|
||||
if (ir3_shader_key_equal(key, &v->key))
|
||||
return v;
|
||||
|
||||
/* compile new variant if it doesn't exist already: */
|
||||
@@ -275,19 +213,18 @@ shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
|
||||
if (v) {
|
||||
v->next = shader->variants;
|
||||
shader->variants = v;
|
||||
dump_shader_info(v, debug);
|
||||
*created = true;
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
struct ir3_shader_variant *
|
||||
ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
|
||||
bool binning_pass, struct pipe_debug_callback *debug)
|
||||
ir3_shader_get_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
|
||||
bool binning_pass, bool *created)
|
||||
{
|
||||
struct ir3_shader_variant *v =
|
||||
shader_variant(shader, key, debug);
|
||||
shader_variant(shader, key, created);
|
||||
|
||||
if (binning_pass) {
|
||||
if (!v->binning)
|
||||
@@ -311,106 +248,22 @@ ir3_shader_destroy(struct ir3_shader *shader)
|
||||
free(shader);
|
||||
}
|
||||
|
||||
static void
|
||||
copy_stream_out(struct ir3_stream_output_info *i,
|
||||
const struct pipe_stream_output_info *p)
|
||||
{
|
||||
STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
|
||||
STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
|
||||
|
||||
i->num_outputs = p->num_outputs;
|
||||
for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
|
||||
i->stride[n] = p->stride[n];
|
||||
|
||||
for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
|
||||
i->output[n].register_index = p->output[n].register_index;
|
||||
i->output[n].start_component = p->output[n].start_component;
|
||||
i->output[n].num_components = p->output[n].num_components;
|
||||
i->output[n].output_buffer = p->output[n].output_buffer;
|
||||
i->output[n].dst_offset = p->output[n].dst_offset;
|
||||
i->output[n].stream = p->output[n].stream;
|
||||
}
|
||||
}
|
||||
|
||||
struct ir3_shader *
|
||||
ir3_shader_create(struct ir3_compiler *compiler,
|
||||
const struct pipe_shader_state *cso, gl_shader_stage type,
|
||||
struct pipe_debug_callback *debug)
|
||||
ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
|
||||
{
|
||||
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
|
||||
|
||||
shader->compiler = compiler;
|
||||
shader->id = ++shader->compiler->shader_count;
|
||||
shader->type = type;
|
||||
shader->type = nir->info.stage;
|
||||
|
||||
nir_shader *nir;
|
||||
if (cso->type == PIPE_SHADER_IR_NIR) {
|
||||
/* we take ownership of the reference: */
|
||||
nir = cso->ir.nir;
|
||||
} else {
|
||||
debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
|
||||
if (ir3_shader_debug & IR3_DBG_DISASM) {
|
||||
DBG("dump tgsi: type=%d", shader->type);
|
||||
tgsi_dump(cso->tokens, 0);
|
||||
}
|
||||
nir = ir3_tgsi_to_nir(cso->tokens);
|
||||
}
|
||||
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
|
||||
(nir_lower_io_options)0);
|
||||
/* do first pass optimization, ignoring the key: */
|
||||
shader->nir = ir3_optimize_nir(shader, nir, NULL);
|
||||
if (ir3_shader_debug & IR3_DBG_DISASM) {
|
||||
DBG("dump nir%d: type=%d", shader->id, shader->type);
|
||||
nir_print_shader(shader->nir, stdout);
|
||||
}
|
||||
|
||||
copy_stream_out(&shader->stream_output, &cso->stream_output);
|
||||
|
||||
if (fd_mesa_debug & FD_DBG_SHADERDB) {
|
||||
/* if shader-db run, create a standard variant immediately
|
||||
* (as otherwise nothing will trigger the shader to be
|
||||
* actually compiled)
|
||||
*/
|
||||
static struct ir3_shader_key key;
|
||||
memset(&key, 0, sizeof(key));
|
||||
ir3_shader_variant(shader, key, false, debug);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
/* a bit annoying that compute-shader and normal shader state objects
|
||||
* aren't a bit more aligned.
|
||||
*/
|
||||
struct ir3_shader *
|
||||
ir3_shader_create_compute(struct ir3_compiler *compiler,
|
||||
const struct pipe_compute_state *cso,
|
||||
struct pipe_debug_callback *debug)
|
||||
{
|
||||
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
|
||||
|
||||
shader->compiler = compiler;
|
||||
shader->id = ++shader->compiler->shader_count;
|
||||
shader->type = MESA_SHADER_COMPUTE;
|
||||
|
||||
nir_shader *nir;
|
||||
if (cso->ir_type == PIPE_SHADER_IR_NIR) {
|
||||
/* we take ownership of the reference: */
|
||||
nir = (nir_shader *)cso->prog;
|
||||
|
||||
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
|
||||
(nir_lower_io_options)0);
|
||||
} else {
|
||||
debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
|
||||
if (ir3_shader_debug & IR3_DBG_DISASM) {
|
||||
DBG("dump tgsi: type=%d", shader->type);
|
||||
tgsi_dump(cso->prog, 0);
|
||||
}
|
||||
nir = ir3_tgsi_to_nir(cso->prog);
|
||||
}
|
||||
|
||||
/* do first pass optimization, ignoring the key: */
|
||||
shader->nir = ir3_optimize_nir(shader, nir, NULL);
|
||||
if (ir3_shader_debug & IR3_DBG_DISASM) {
|
||||
printf("dump nir%d: type=%d\n", shader->id, shader->type);
|
||||
printf("dump nir%d: type=%d", shader->id, shader->type);
|
||||
nir_print_shader(shader->nir, stdout);
|
||||
}
|
||||
|
||||
@@ -581,468 +434,3 @@ ir3_shader_outputs(const struct ir3_shader *so)
|
||||
{
|
||||
return so->nir->info.outputs_written;
|
||||
}
|
||||
|
||||
/* This has to reach into the fd_context a bit more than the rest of
|
||||
* ir3, but it needs to be aligned with the compiler, so both agree
|
||||
* on which const regs hold what. And the logic is identical between
|
||||
* a3xx/a4xx, the only difference is small details in the actual
|
||||
* CP_LOAD_STATE packets (which is handled inside the generation
|
||||
* specific ctx->emit_const(_bo)() fxns)
|
||||
*/
|
||||
|
||||
#include "freedreno_resource.h"
|
||||
|
||||
static inline bool
|
||||
is_stateobj(struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* XXX this is an ugly way to differentiate.. */
|
||||
return !!(ring->flags & FD_RINGBUFFER_STREAMING);
|
||||
}
|
||||
|
||||
static inline void
|
||||
ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* when we emit const state via ring (IB2) we need a WFI, but when
|
||||
* it is emit'd via stateobj, we don't
|
||||
*/
|
||||
if (is_stateobj(ring))
|
||||
return;
|
||||
|
||||
fd_wfi(batch, ring);
|
||||
}
|
||||
|
||||
static void
|
||||
emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
||||
{
|
||||
const unsigned index = 0; /* user consts are index 0 */
|
||||
|
||||
if (constbuf->enabled_mask & (1 << index)) {
|
||||
struct pipe_constant_buffer *cb = &constbuf->cb[index];
|
||||
unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
|
||||
|
||||
/* in particular, with binning shader we may end up with
|
||||
* unused consts, ie. we could end up w/ constlen that is
|
||||
* smaller than first_driver_param. In that case truncate
|
||||
* the user consts early to avoid HLSQ lockup caused by
|
||||
* writing too many consts
|
||||
*/
|
||||
uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
|
||||
|
||||
// I expect that size should be a multiple of vec4's:
|
||||
assert(size == align(size, 4));
|
||||
|
||||
/* and even if the start of the const buffer is before
|
||||
* first_immediate, the end may not be:
|
||||
*/
|
||||
size = MIN2(size, 4 * max_const);
|
||||
|
||||
if (size > 0) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const(ring, v->type, 0,
|
||||
cb->buffer_offset, size,
|
||||
cb->user_buffer, cb->buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
||||
{
|
||||
uint32_t offset = v->constbase.ubo;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t params = v->num_ubos;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
const uint32_t index = i + 1; /* UBOs start at index 1 */
|
||||
struct pipe_constant_buffer *cb = &constbuf->cb[index];
|
||||
assert(!cb->user_buffer);
|
||||
|
||||
if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
|
||||
offsets[i] = cb->buffer_offset;
|
||||
prscs[i] = cb->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
|
||||
{
|
||||
uint32_t offset = v->constbase.ssbo_sizes;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
|
||||
unsigned mask = v->const_layout.ssbo_size.mask;
|
||||
|
||||
while (mask) {
|
||||
unsigned index = u_bit_scan(&mask);
|
||||
unsigned off = v->const_layout.ssbo_size.off[index];
|
||||
sizes[off] = sb->sb[index].buffer_size;
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const(ring, v->type, offset * 4,
|
||||
0, ARRAY_SIZE(sizes), sizes, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
|
||||
{
|
||||
uint32_t offset = v->constbase.image_dims;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t dims[align(v->const_layout.image_dims.count, 4)];
|
||||
unsigned mask = v->const_layout.image_dims.mask;
|
||||
|
||||
while (mask) {
|
||||
struct pipe_image_view *img;
|
||||
struct fd_resource *rsc;
|
||||
unsigned index = u_bit_scan(&mask);
|
||||
unsigned off = v->const_layout.image_dims.off[index];
|
||||
|
||||
img = &si->si[index];
|
||||
rsc = fd_resource(img->resource);
|
||||
|
||||
dims[off + 0] = util_format_get_blocksize(img->format);
|
||||
if (img->resource->target != PIPE_BUFFER) {
|
||||
unsigned lvl = img->u.tex.level;
|
||||
/* note for 2d/cube/etc images, even if re-interpreted
|
||||
* as a different color format, the pixel size should
|
||||
* be the same, so use original dimensions for y and z
|
||||
* stride:
|
||||
*/
|
||||
dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
|
||||
/* see corresponding logic in fd_resource_offset(): */
|
||||
if (rsc->layer_first) {
|
||||
dims[off + 2] = rsc->layer_size;
|
||||
} else {
|
||||
dims[off + 2] = rsc->slices[lvl].size0;
|
||||
}
|
||||
} else {
|
||||
/* For buffer-backed images, the log2 of the format's
|
||||
* bytes-per-pixel is placed on the 2nd slot. This is useful
|
||||
* when emitting image_size instructions, for which we need
|
||||
* to divide by bpp for image buffers. Since the bpp
|
||||
* can only be power-of-two, the division is implemented
|
||||
* as a SHR, and for that it is handy to have the log2 of
|
||||
* bpp as a constant. (log2 = first-set-bit - 1)
|
||||
*/
|
||||
dims[off + 1] = ffs(dims[off + 0]) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const(ring, v->type, offset * 4,
|
||||
0, ARRAY_SIZE(dims), dims, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
int size = v->immediates_count;
|
||||
uint32_t base = v->constbase.immediate;
|
||||
|
||||
/* truncate size to avoid writing constants that shader
|
||||
* does not use:
|
||||
*/
|
||||
size = MIN2(size + base, v->constlen) - base;
|
||||
|
||||
/* convert out of vec4: */
|
||||
base *= 4;
|
||||
size *= 4;
|
||||
|
||||
if (size > 0) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const(ring, v->type, base,
|
||||
0, size, v->immediates[0].val, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/* emit stream-out buffers: */
|
||||
static void
|
||||
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* streamout addresses after driver-params: */
|
||||
uint32_t offset = v->constbase.tfbo;
|
||||
if (v->constlen > offset) {
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t params = 4;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
|
||||
if (target) {
|
||||
offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
|
||||
target->buffer_offset;
|
||||
prscs[i] = target->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
|
||||
{
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t maxvtxcnt = 0x7fffffff;
|
||||
|
||||
if (ctx->screen->gpu_id >= 500)
|
||||
return 0;
|
||||
if (v->binning_pass)
|
||||
return 0;
|
||||
if (v->shader->stream_output.num_outputs == 0)
|
||||
return 0;
|
||||
if (so->num_targets == 0)
|
||||
return 0;
|
||||
|
||||
/* offset to write to is:
|
||||
*
|
||||
* total_vtxcnt = vtxcnt + offsets[i]
|
||||
* offset = total_vtxcnt * stride[i]
|
||||
*
|
||||
* offset = vtxcnt * stride[i] ; calculated in shader
|
||||
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
|
||||
*
|
||||
* assuming for each vtx, each target buffer will have data written
|
||||
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
|
||||
*
|
||||
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
|
||||
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
|
||||
*
|
||||
* but shader is actually doing a less-than (rather than less-than-
|
||||
* equal) check, so we can drop the -stride[i].
|
||||
*
|
||||
* TODO is assumption about `offset + stride[i]` legit?
|
||||
*/
|
||||
for (unsigned i = 0; i < so->num_targets; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
|
||||
if (target) {
|
||||
uint32_t max = target->buffer_size / stride;
|
||||
maxvtxcnt = MIN2(maxvtxcnt, max);
|
||||
}
|
||||
}
|
||||
|
||||
return maxvtxcnt;
|
||||
}
|
||||
|
||||
static void
|
||||
emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, enum pipe_shader_type t)
|
||||
{
|
||||
enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
|
||||
|
||||
/* When we use CP_SET_DRAW_STATE objects to emit constant state,
|
||||
* if we emit any of it we need to emit all. This is because
|
||||
* we are using the same state-group-id each time for uniform
|
||||
* state, and if previous update is never evaluated (due to no
|
||||
* visible primitives in the current tile) then the new stateobj
|
||||
* completely replaces the old one.
|
||||
*
|
||||
* Possibly if we split up different parts of the const state to
|
||||
* different state-objects we could avoid this.
|
||||
*/
|
||||
if (dirty && is_stateobj(ring))
|
||||
dirty = ~0;
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
|
||||
struct fd_constbuf_stateobj *constbuf;
|
||||
bool shader_dirty;
|
||||
|
||||
constbuf = &ctx->constbuf[t];
|
||||
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
|
||||
|
||||
emit_user_consts(ctx, v, ring, constbuf);
|
||||
emit_ubos(ctx, v, ring, constbuf);
|
||||
if (shader_dirty)
|
||||
emit_immediates(ctx, v, ring);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
|
||||
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
|
||||
emit_ssbo_sizes(ctx, v, ring, sb);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
|
||||
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
|
||||
emit_image_dims(ctx, v, ring, si);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_VERTEX);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
|
||||
|
||||
/* emit driver params every time: */
|
||||
/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
|
||||
if (info) {
|
||||
uint32_t offset = v->constbase.driver_param;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t vertex_params[IR3_DP_VS_COUNT] = {
|
||||
[IR3_DP_VTXID_BASE] = info->index_size ?
|
||||
info->index_bias : info->start,
|
||||
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
|
||||
};
|
||||
/* if no user-clip-planes, we don't need to emit the
|
||||
* entire thing:
|
||||
*/
|
||||
uint32_t vertex_params_size = 4;
|
||||
|
||||
if (v->key.ucp_enables) {
|
||||
struct pipe_clip_state *ucp = &ctx->ucp;
|
||||
unsigned pos = IR3_DP_UCP0_X;
|
||||
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
|
||||
for (unsigned j = 0; j < 4; j++) {
|
||||
vertex_params[pos] = fui(ucp->ucp[i][j]);
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
vertex_params_size = ARRAY_SIZE(vertex_params);
|
||||
}
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
bool needs_vtxid_base =
|
||||
ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
|
||||
|
||||
/* for indirect draw, we need to copy VTXID_BASE from
|
||||
* indirect-draw parameters buffer.. which is annoying
|
||||
* and means we can't easily emit these consts in cmd
|
||||
* stream so need to copy them to bo.
|
||||
*/
|
||||
if (info->indirect && needs_vtxid_base) {
|
||||
struct pipe_draw_indirect_info *indirect = info->indirect;
|
||||
struct pipe_resource *vertex_params_rsc =
|
||||
pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
|
||||
vertex_params_size * 4);
|
||||
unsigned src_off = info->indirect->offset;;
|
||||
void *ptr;
|
||||
|
||||
ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
|
||||
memcpy(ptr, vertex_params, vertex_params_size * 4);
|
||||
|
||||
if (info->index_size) {
|
||||
/* indexed draw, index_bias is 4th field: */
|
||||
src_off += 3 * 4;
|
||||
} else {
|
||||
/* non-indexed draw, start is 3rd field: */
|
||||
src_off += 2 * 4;
|
||||
}
|
||||
|
||||
/* copy index_bias or start from draw params: */
|
||||
ctx->mem_to_mem(ring, vertex_params_rsc, 0,
|
||||
indirect->buffer, src_off, 1);
|
||||
|
||||
ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
|
||||
vertex_params_size, NULL, vertex_params_rsc);
|
||||
|
||||
pipe_resource_reference(&vertex_params_rsc, NULL);
|
||||
} else {
|
||||
ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
|
||||
vertex_params_size, vertex_params, NULL);
|
||||
}
|
||||
|
||||
/* if needed, emit stream-out buffer addresses: */
|
||||
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
|
||||
emit_tfbos(ctx, v, ring);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_FRAGMENT);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
/* emit compute-shader consts: */
|
||||
void
|
||||
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_COMPUTE);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
|
||||
|
||||
/* emit compute-shader driver-params: */
|
||||
uint32_t offset = v->constbase.driver_param;
|
||||
if (v->constlen > offset) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
if (info->indirect) {
|
||||
struct pipe_resource *indirect = NULL;
|
||||
unsigned indirect_offset;
|
||||
|
||||
/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
|
||||
* to be aligned more strongly than 4 bytes. So in this case
|
||||
* we need a temporary buffer to copy NumWorkGroups.xyz to.
|
||||
*
|
||||
* TODO if previous compute job is writing to info->indirect,
|
||||
* we might need a WFI.. but since we currently flush for each
|
||||
* compute job, we are probably ok for now.
|
||||
*/
|
||||
if (info->indirect_offset & 0xf) {
|
||||
indirect = pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
|
||||
0x1000);
|
||||
indirect_offset = 0;
|
||||
|
||||
ctx->mem_to_mem(ring, indirect, 0, info->indirect,
|
||||
info->indirect_offset, 3);
|
||||
} else {
|
||||
pipe_resource_reference(&indirect, info->indirect);
|
||||
indirect_offset = info->indirect_offset;
|
||||
}
|
||||
|
||||
ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
|
||||
indirect_offset, 4, NULL, indirect);
|
||||
|
||||
pipe_resource_reference(&indirect, NULL);
|
||||
} else {
|
||||
uint32_t compute_params[IR3_DP_CS_COUNT] = {
|
||||
[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
|
||||
};
|
||||
|
||||
ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
|
||||
ARRAY_SIZE(compute_params), compute_params, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,8 +29,8 @@
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "pipe/p_state.h"
|
||||
#include "compiler/shader_enums.h"
|
||||
#include "compiler/nir/nir.h"
|
||||
#include "util/bitscan.h"
|
||||
|
||||
#include "ir3.h"
|
||||
@@ -63,6 +63,8 @@ enum ir3_driver_param {
|
||||
IR3_DP_VS_COUNT = 36 /* must be aligned to vec4 */
|
||||
};
|
||||
|
||||
#define IR3_MAX_SHADER_BUFFERS 32
|
||||
#define IR3_MAX_SHADER_IMAGES 32
|
||||
#define IR3_MAX_SO_BUFFERS 4
|
||||
#define IR3_MAX_SO_OUTPUTS 64
|
||||
|
||||
@@ -85,7 +87,7 @@ struct ir3_driver_const_layout {
|
||||
* ssbo_sizes.off[ssbo_id] is offset from start of ssbo_sizes
|
||||
* consts:
|
||||
*/
|
||||
uint32_t off[PIPE_MAX_SHADER_BUFFERS];
|
||||
uint32_t off[IR3_MAX_SHADER_BUFFERS];
|
||||
} ssbo_size;
|
||||
|
||||
struct {
|
||||
@@ -96,7 +98,7 @@ struct ir3_driver_const_layout {
|
||||
* + pitch (y pitch)
|
||||
* + array_pitch (z pitch)
|
||||
*/
|
||||
uint32_t off[PIPE_MAX_SHADER_IMAGES];
|
||||
uint32_t off[IR3_MAX_SHADER_IMAGES];
|
||||
} image_dims;
|
||||
};
|
||||
|
||||
@@ -240,6 +242,41 @@ ir3_shader_key_changes_vs(struct ir3_shader_key *key, struct ir3_shader_key *las
|
||||
return false;
|
||||
}
|
||||
|
||||
/* clears shader-key flags which don't apply to the given shader
|
||||
* stage
|
||||
*/
|
||||
static inline void
|
||||
ir3_normalize_key(struct ir3_shader_key *key, gl_shader_stage type)
|
||||
{
|
||||
switch (type) {
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
if (key->has_per_samp) {
|
||||
key->vsaturate_s = 0;
|
||||
key->vsaturate_t = 0;
|
||||
key->vsaturate_r = 0;
|
||||
key->vastc_srgb = 0;
|
||||
key->vsamples = 0;
|
||||
}
|
||||
break;
|
||||
case MESA_SHADER_VERTEX:
|
||||
key->color_two_side = false;
|
||||
key->half_precision = false;
|
||||
key->rasterflat = false;
|
||||
if (key->has_per_samp) {
|
||||
key->fsaturate_s = 0;
|
||||
key->fsaturate_t = 0;
|
||||
key->fsaturate_r = 0;
|
||||
key->fastc_srgb = 0;
|
||||
key->fsamples = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* TODO */
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
struct ir3_shader_variant {
|
||||
struct fd_bo *bo;
|
||||
|
||||
@@ -399,30 +436,13 @@ struct ir3_shader {
|
||||
};
|
||||
|
||||
void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id);
|
||||
|
||||
struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler,
|
||||
const struct pipe_shader_state *cso, gl_shader_stage type,
|
||||
struct pipe_debug_callback *debug);
|
||||
struct ir3_shader *
|
||||
ir3_shader_create_compute(struct ir3_compiler *compiler,
|
||||
const struct pipe_compute_state *cso,
|
||||
struct pipe_debug_callback *debug);
|
||||
struct ir3_shader_variant * ir3_shader_get_variant(struct ir3_shader *shader,
|
||||
struct ir3_shader_key *key, bool binning_pass, bool *created);
|
||||
struct ir3_shader * ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir);
|
||||
void ir3_shader_destroy(struct ir3_shader *shader);
|
||||
struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
|
||||
struct ir3_shader_key key, bool binning_pass,
|
||||
struct pipe_debug_callback *debug);
|
||||
void ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out);
|
||||
uint64_t ir3_shader_outputs(const struct ir3_shader *so);
|
||||
|
||||
struct fd_ringbuffer;
|
||||
struct fd_context;
|
||||
void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info);
|
||||
void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx);
|
||||
void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info);
|
||||
|
||||
int
|
||||
ir3_glsl_type_size(const struct glsl_type *type);
|
||||
|
||||
|
||||
@@ -225,6 +225,8 @@ files_libfreedreno = files(
|
||||
'ir3/ir3_compiler.h',
|
||||
'ir3/ir3_cp.c',
|
||||
'ir3/ir3_depth.c',
|
||||
'ir3/ir3_gallium.c',
|
||||
'ir3/ir3_gallium.h',
|
||||
'ir3/ir3_group.c',
|
||||
'ir3/ir3.h',
|
||||
'ir3/ir3_legalize.c',
|
||||
|
||||
Reference in New Issue
Block a user