ilo: add ilo_state_ps to ilo_shader_cso

This commit is contained in:
Chia-I Wu
2015-06-12 15:08:02 +08:00
parent 30fcb31c9b
commit 54e0a8ed5d
13 changed files with 160 additions and 481 deletions
@@ -29,7 +29,6 @@
#define ILO_BUILDER_3D_BOTTOM_H
#include "genhw/genhw.h"
#include "../ilo_shader.h"
#include "intel_winsys.h"
#include "ilo_core.h"
@@ -38,6 +37,7 @@
#include "ilo_state_cc.h"
#include "ilo_state_raster.h"
#include "ilo_state_sbe.h"
#include "ilo_state_shader.h"
#include "ilo_state_viewport.h"
#include "ilo_builder.h"
#include "ilo_builder_3d_top.h"
@@ -200,56 +200,24 @@ gen8_3DSTATE_RASTER(struct ilo_builder *builder,
static inline void
gen6_3DSTATE_WM(struct ilo_builder *builder,
const struct ilo_state_raster *rs,
const struct ilo_shader_state *fs,
bool dual_blend, bool cc_may_kill)
const struct ilo_state_ps *ps,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 9;
const bool multisample = false;
const int num_samples = 1;
uint32_t dw2, dw4, dw5, dw6, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 6, 6);
dw2 = 0;
/* see raster_set_gen6_3dstate_wm() */
dw4 = rs->raster[0];
dw5 = rs->raster[1];
dw6 = rs->raster[2];
if (fs) {
const union ilo_shader_cso *cso;
cso = ilo_shader_get_kernel_cso(fs);
/* see fs_init_cso_gen6() */
dw2 |= cso->ps_payload[0];
dw4 |= cso->ps_payload[1];
dw5 |= cso->ps_payload[2];
dw6 |= cso->ps_payload[3];
} else {
const int max_threads = (builder->dev->gt == 2) ? 80 : 40;
/* honor the valid range even if dispatching is disabled */
dw5 |= (max_threads - 1) << GEN6_WM_DW5_MAX_THREADS__SHIFT;
}
if (cc_may_kill)
dw5 |= GEN6_WM_DW5_PS_KILL_PIXEL | GEN6_WM_DW5_PS_DISPATCH_ENABLE;
if (dual_blend)
dw5 |= GEN6_WM_DW5_PS_DUAL_SOURCE_BLEND;
if (multisample && num_samples > 1)
dw6 |= GEN6_WM_DW6_MSDISPMODE_PERPIXEL;
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_WM) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(fs);
dw[2] = dw2;
dw[3] = 0; /* scratch */
dw[4] = dw4;
dw[5] = dw5;
dw[6] = dw6;
dw[1] = kernel_offset;
/* see raster_set_gen6_3dstate_wm() and ps_set_gen6_3dstate_wm() */
dw[2] = ps->ps[0];
dw[3] = ps->ps[1];
dw[4] = rs->wm[0] | ps->ps[2];
dw[5] = rs->wm[1] | ps->ps[3];
dw[6] = rs->wm[2] | ps->ps[4];
dw[7] = 0; /* kernel 1 */
dw[8] = 0; /* kernel 2 */
}
@@ -257,39 +225,19 @@ gen6_3DSTATE_WM(struct ilo_builder *builder,
static inline void
gen7_3DSTATE_WM(struct ilo_builder *builder,
const struct ilo_state_raster *rs,
const struct ilo_shader_state *fs,
bool cc_may_kill)
const struct ilo_state_ps *ps)
{
const uint8_t cmd_len = 3;
const bool multisample = false;
const int num_samples = 1;
uint32_t dw1, dw2, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
/* see raster_set_gen8_3DSTATE_WM() */
dw1 = rs->wm[0];
if (fs) {
const union ilo_shader_cso *cso;
cso = ilo_shader_get_kernel_cso(fs);
/* see fs_init_cso_gen7() */
dw1 |= cso->ps_payload[3];
}
if (cc_may_kill)
dw1 |= GEN7_WM_DW1_PS_DISPATCH_ENABLE | GEN7_WM_DW1_PS_KILL_PIXEL;
dw2 = 0;
if (multisample && num_samples > 1)
dw2 |= GEN7_WM_DW2_MSDISPMODE_PERPIXEL;
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_WM) | (cmd_len - 2);
dw[1] = dw1;
dw[2] = dw2;
/* see raster_set_gen8_3DSTATE_WM() and ps_set_gen7_3dstate_wm() */
dw[1] = rs->wm[0] | ps->ps[0];
dw[2] = ps->ps[1];
}
static inline void
@@ -379,100 +327,48 @@ gen8_3DSTATE_WM_CHROMAKEY(struct ilo_builder *builder)
static inline void
gen7_3DSTATE_PS(struct ilo_builder *builder,
const struct ilo_shader_state *fs,
bool dual_blend)
const struct ilo_state_ps *ps,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 8;
const union ilo_shader_cso *cso;
uint32_t dw2, dw4, dw5, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
/* see fs_init_cso_gen7() */
cso = ilo_shader_get_kernel_cso(fs);
dw2 = cso->ps_payload[0];
dw4 = cso->ps_payload[1];
dw5 = cso->ps_payload[2];
if (dual_blend)
dw4 |= GEN7_PS_DW4_DUAL_SOURCE_BLEND;
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(fs);
dw[2] = dw2;
dw[3] = 0; /* scratch */
dw[4] = dw4;
dw[5] = dw5;
dw[1] = kernel_offset;
/* see ps_set_gen7_3DSTATE_PS() */
dw[2] = ps->ps[2];
dw[3] = ps->ps[3];
dw[4] = ps->ps[4];
dw[5] = ps->ps[5];
dw[6] = 0; /* kernel 1 */
dw[7] = 0; /* kernel 2 */
}
static inline void
gen7_disable_3DSTATE_PS(struct ilo_builder *builder)
{
const uint8_t cmd_len = 8;
int max_threads;
uint32_t dw4, *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
/* GPU hangs if none of the dispatch enable bits is set */
dw4 = GEN6_PS_DISPATCH_8 << GEN7_PS_DW4_DISPATCH_MODE__SHIFT;
/* see brwCreateContext() */
switch (ilo_dev_gen(builder->dev)) {
case ILO_GEN(7.5):
max_threads = (builder->dev->gt == 3) ? 408 :
(builder->dev->gt == 2) ? 204 : 102;
dw4 |= (max_threads - 1) << GEN75_PS_DW4_MAX_THREADS__SHIFT;
break;
case ILO_GEN(7):
default:
max_threads = (builder->dev->gt == 2) ? 172 : 48;
dw4 |= (max_threads - 1) << GEN7_PS_DW4_MAX_THREADS__SHIFT;
break;
}
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
dw[1] = 0;
dw[2] = 0;
dw[3] = 0;
dw[4] = dw4;
dw[5] = 0;
dw[6] = 0;
dw[7] = 0;
}
static inline void
gen8_3DSTATE_PS(struct ilo_builder *builder,
const struct ilo_shader_state *fs)
const struct ilo_state_ps *ps,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 12;
const union ilo_shader_cso *cso;
uint32_t dw3, dw6, dw7, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
/* see fs_init_cso_gen8() */
cso = ilo_shader_get_kernel_cso(fs);
dw3 = cso->ps_payload[0];
dw6 = cso->ps_payload[1];
dw7 = cso->ps_payload[2];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(fs);
dw[1] = kernel_offset;
dw[2] = 0;
dw[3] = dw3;
dw[4] = 0; /* scratch */
/* see ps_set_gen8_3DSTATE_PS() */
dw[3] = ps->ps[0];
dw[4] = ps->ps[1];
dw[5] = 0;
dw[6] = dw6;
dw[7] = dw7;
dw[6] = ps->ps[2];
dw[7] = ps->ps[3];
dw[8] = 0; /* kernel 1 */
dw[9] = 0;
dw[10] = 0; /* kernel 2 */
@@ -481,28 +377,18 @@ gen8_3DSTATE_PS(struct ilo_builder *builder,
static inline void
gen8_3DSTATE_PS_EXTRA(struct ilo_builder *builder,
const struct ilo_shader_state *fs,
bool cc_may_kill, bool per_sample)
const struct ilo_state_ps *ps)
{
const uint8_t cmd_len = 2;
const union ilo_shader_cso *cso;
uint32_t dw1, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
/* see fs_init_cso_gen8() */
cso = ilo_shader_get_kernel_cso(fs);
dw1 = cso->ps_payload[3];
if (cc_may_kill)
dw1 |= GEN8_PSX_DW1_VALID | GEN8_PSX_DW1_KILL_PIXEL;
if (per_sample)
dw1 |= GEN8_PSX_DW1_PER_SAMPLE;
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN8_RENDER_CMD(3D, 3DSTATE_PS_EXTRA) | (cmd_len - 2);
dw[1] = dw1;
/* see ps_set_gen8_3DSTATE_PS_EXTRA() */
dw[1] = ps->ps[4];
}
static inline void
@@ -114,25 +114,6 @@ struct ilo_fb_state {
enum gen_depth_format depth_offset_format;
};
union ilo_shader_cso {
struct ilo_state_vs vs;
struct ilo_state_hs hs;
struct ilo_state_ds ds;
struct ilo_state_gs gs;
uint32_t ps_payload[5];
struct {
struct ilo_state_vs vs;
struct ilo_state_gs sol;
} vs_sol;
};
void
ilo_gpe_init_fs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
union ilo_shader_cso *cso);
void
ilo_gpe_set_fb(const struct ilo_dev *dev,
const struct pipe_framebuffer_state *state,
@@ -32,286 +32,6 @@
#include "ilo_format.h"
#include "ilo_image.h"
#include "ilo_state_3d.h"
#include "../ilo_shader.h"
static void
fs_init_cso_gen6(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
union ilo_shader_cso *cso)
{
int start_grf, input_count, sampler_count, max_threads;
uint32_t dw2, dw4, dw5, dw6;
ILO_DEV_ASSERT(dev, 6, 6);
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
input_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT);
sampler_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_SAMPLER_COUNT);
/* see brwCreateContext() */
max_threads = (dev->gt == 2) ? 80 : 40;
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
dw4 = start_grf << GEN6_WM_DW4_URB_GRF_START0__SHIFT |
0 << GEN6_WM_DW4_URB_GRF_START1__SHIFT |
0 << GEN6_WM_DW4_URB_GRF_START2__SHIFT;
dw5 = (max_threads - 1) << GEN6_WM_DW5_MAX_THREADS__SHIFT;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 275:
*
* "This bit (Pixel Shader Kill Pixel), if ENABLED, indicates that the
* PS kernel or color calculator has the ability to kill (discard)
* pixels or samples, other than due to depth or stencil testing.
* This bit is required to be ENABLED in the following situations:
*
* The API pixel shader program contains "killpix" or "discard"
* instructions, or other code in the pixel shader kernel that can
* cause the final pixel mask to differ from the pixel mask received
* on dispatch.
*
* A sampler with chroma key enabled with kill pixel mode is used by
* the pixel shader.
*
* Any render target has Alpha Test Enable or AlphaToCoverage Enable
* enabled.
*
* The pixel shader kernel generates and outputs oMask.
*
* Note: As ClipDistance clipping is fully supported in hardware and
* therefore not via PS instructions, there should be no need to
* ENABLE this bit due to ClipDistance clipping."
*/
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_USE_KILL))
dw5 |= GEN6_WM_DW5_PS_KILL_PIXEL;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 275:
*
* "If a NULL Depth Buffer is selected, the Pixel Shader Computed Depth
* field must be set to disabled."
*
* TODO This is not checked yet.
*/
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_OUTPUT_Z))
dw5 |= GEN6_WM_DW5_PS_COMPUTE_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_Z))
dw5 |= GEN6_WM_DW5_PS_USE_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_W))
dw5 |= GEN6_WM_DW5_PS_USE_W;
/*
* TODO set this bit only when
*
* a) fs writes colors and color is not masked, or
* b) fs writes depth, or
* c) fs or cc kills
*/
if (true)
dw5 |= GEN6_WM_DW5_PS_DISPATCH_ENABLE;
assert(!ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_DISPATCH_16_OFFSET));
dw5 |= GEN6_PS_DISPATCH_8 << GEN6_WM_DW5_PS_DISPATCH_MODE__SHIFT;
dw6 = input_count << GEN6_WM_DW6_SF_ATTR_COUNT__SHIFT |
GEN6_POSOFFSET_NONE << GEN6_WM_DW6_PS_POSOFFSET__SHIFT;
STATIC_ASSERT(Elements(cso->ps_payload) >= 4);
cso->ps_payload[0] = dw2;
cso->ps_payload[1] = dw4;
cso->ps_payload[2] = dw5;
cso->ps_payload[3] = dw6;
}
static uint32_t
fs_get_wm_gen7(const struct ilo_dev *dev,
const struct ilo_shader_state *fs)
{
uint32_t dw;
ILO_DEV_ASSERT(dev, 7, 7.5);
dw = 0;
/*
* TODO set this bit only when
*
* a) fs writes colors and color is not masked, or
* b) fs writes depth, or
* c) fs or cc kills
*/
dw |= GEN7_WM_DW1_PS_DISPATCH_ENABLE;
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 278:
*
* "This bit (Pixel Shader Kill Pixel), if ENABLED, indicates that
* the PS kernel or color calculator has the ability to kill
* (discard) pixels or samples, other than due to depth or stencil
* testing. This bit is required to be ENABLED in the following
* situations:
*
* - The API pixel shader program contains "killpix" or "discard"
* instructions, or other code in the pixel shader kernel that
* can cause the final pixel mask to differ from the pixel mask
* received on dispatch.
*
* - A sampler with chroma key enabled with kill pixel mode is used
* by the pixel shader.
*
* - Any render target has Alpha Test Enable or AlphaToCoverage
* Enable enabled.
*
* - The pixel shader kernel generates and outputs oMask.
*
* Note: As ClipDistance clipping is fully supported in hardware
* and therefore not via PS instructions, there should be no need
* to ENABLE this bit due to ClipDistance clipping."
*/
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_USE_KILL))
dw |= GEN7_WM_DW1_PS_KILL_PIXEL;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_OUTPUT_Z))
dw |= GEN7_PSCDEPTH_ON << GEN7_WM_DW1_PSCDEPTH__SHIFT;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_Z))
dw |= GEN7_WM_DW1_PS_USE_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_W))
dw |= GEN7_WM_DW1_PS_USE_W;
return dw;
}
static void
fs_init_cso_gen7(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
union ilo_shader_cso *cso)
{
int start_grf, sampler_count, max_threads;
uint32_t dw2, dw4, dw5;
ILO_DEV_ASSERT(dev, 7, 7.5);
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
sampler_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_SAMPLER_COUNT);
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
dw4 = GEN6_POSOFFSET_NONE << GEN7_PS_DW4_POSOFFSET__SHIFT;
/* see brwCreateContext() */
switch (ilo_dev_gen(dev)) {
case ILO_GEN(7.5):
max_threads = (dev->gt == 3) ? 408 : (dev->gt == 2) ? 204 : 102;
dw4 |= (max_threads - 1) << GEN75_PS_DW4_MAX_THREADS__SHIFT;
dw4 |= 1 << GEN75_PS_DW4_SAMPLE_MASK__SHIFT;
break;
case ILO_GEN(7):
default:
max_threads = (dev->gt == 2) ? 172 : 48;
dw4 |= (max_threads - 1) << GEN7_PS_DW4_MAX_THREADS__SHIFT;
break;
}
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_PCB_CBUF0_SIZE))
dw4 |= GEN7_PS_DW4_PUSH_CONSTANT_ENABLE;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT))
dw4 |= GEN7_PS_DW4_ATTR_ENABLE;
assert(!ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_DISPATCH_16_OFFSET));
dw4 |= GEN6_PS_DISPATCH_8 << GEN7_PS_DW4_DISPATCH_MODE__SHIFT;
dw5 = start_grf << GEN7_PS_DW5_URB_GRF_START0__SHIFT |
0 << GEN7_PS_DW5_URB_GRF_START1__SHIFT |
0 << GEN7_PS_DW5_URB_GRF_START2__SHIFT;
STATIC_ASSERT(Elements(cso->ps_payload) >= 4);
cso->ps_payload[0] = dw2;
cso->ps_payload[1] = dw4;
cso->ps_payload[2] = dw5;
cso->ps_payload[3] = fs_get_wm_gen7(dev, fs);
}
static uint32_t
fs_get_psx_gen8(const struct ilo_dev *dev,
const struct ilo_shader_state *fs)
{
uint32_t dw;
ILO_DEV_ASSERT(dev, 8, 8);
dw = GEN8_PSX_DW1_VALID;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_USE_KILL))
dw |= GEN8_PSX_DW1_KILL_PIXEL;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_OUTPUT_Z))
dw |= GEN7_PSCDEPTH_ON << GEN8_PSX_DW1_PSCDEPTH__SHIFT;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_Z))
dw |= GEN8_PSX_DW1_USE_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_W))
dw |= GEN8_PSX_DW1_USE_W;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT))
dw |= GEN8_PSX_DW1_ATTR_ENABLE;
return dw;
}
static void
fs_init_cso_gen8(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
union ilo_shader_cso *cso)
{
int start_grf, sampler_count;
uint32_t dw3, dw6, dw7;
ILO_DEV_ASSERT(dev, 8, 8);
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
sampler_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_SAMPLER_COUNT);
dw3 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
dw3 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
/* always 64? */
dw6 = (64 - 2) << GEN8_PS_DW6_MAX_THREADS__SHIFT |
GEN6_POSOFFSET_NONE << GEN8_PS_DW6_POSOFFSET__SHIFT;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_PCB_CBUF0_SIZE))
dw6 |= GEN8_PS_DW6_PUSH_CONSTANT_ENABLE;
assert(!ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_DISPATCH_16_OFFSET));
dw6 |= GEN6_PS_DISPATCH_8 << GEN8_PS_DW6_DISPATCH_MODE__SHIFT;
dw7 = start_grf << GEN8_PS_DW7_URB_GRF_START0__SHIFT |
0 << GEN8_PS_DW7_URB_GRF_START1__SHIFT |
0 << GEN8_PS_DW7_URB_GRF_START2__SHIFT;
STATIC_ASSERT(Elements(cso->ps_payload) >= 4);
cso->ps_payload[0] = dw3;
cso->ps_payload[1] = dw6;
cso->ps_payload[2] = dw7;
cso->ps_payload[3] = fs_get_psx_gen8(dev, fs);
}
void
ilo_gpe_init_fs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
union ilo_shader_cso *cso)
{
if (ilo_dev_gen(dev) >= ILO_GEN(8))
fs_init_cso_gen8(dev, fs, cso);
else if (ilo_dev_gen(dev) >= ILO_GEN(7))
fs_init_cso_gen7(dev, fs, cso);
else
fs_init_cso_gen6(dev, fs, cso);
}
static void
fb_set_blend_caps(const struct ilo_dev *dev,
+1
View File
@@ -74,6 +74,7 @@ struct ilo_blitter {
uint32_t vp_data[20];
struct ilo_state_sbe sbe;
struct ilo_state_ps ps;
struct ilo_state_cc cc;
uint32_t depth_clear_value;
@@ -78,6 +78,7 @@ ilo_blitter_set_invariants(struct ilo_blitter *blitter)
blitter->vp_data, sizeof(blitter->vp_data));
ilo_state_sbe_init_for_rectlist(&blitter->sbe, blitter->ilo->dev, 0, 0);
ilo_state_ps_init_disabled(&blitter->ps, blitter->ilo->dev);
ilo_state_urb_init_for_rectlist(&blitter->urb, blitter->ilo->dev,
ilo_state_vf_get_attr_count(&blitter->vf));
+7 -4
View File
@@ -666,14 +666,17 @@ gen6_draw_wm(struct ilo_render *r,
}
/* 3DSTATE_WM */
if (DIRTY(FS) || DIRTY(BLEND) ||
if (DIRTY(FS) ||
(session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
r->instruction_bo_changed) {
const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
gen6_wa_pre_3dstate_wm_max_threads(r);
gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs, vec->fs,
vec->blend->dual_blend, vec->blend->alpha_may_kill);
gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
&cso->ps, kernel_offset);
}
}
@@ -840,7 +843,7 @@ gen6_rectlist_wm(struct ilo_render *r,
gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen6_wa_pre_3dstate_wm_max_threads(r);
gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, NULL, false, false);
gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0);
}
static void
+9 -11
View File
@@ -499,12 +499,12 @@ gen7_draw_wm(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
/* 3DSTATE_WM */
if (DIRTY(FS) || DIRTY(BLEND) ||
(session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)) {
gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, vec->fs,
vec->blend->alpha_may_kill);
}
if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM))
gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps);
/* 3DSTATE_BINDING_TABLE_POINTERS_PS */
if (session->binding_table_fs_changed) {
@@ -527,13 +527,11 @@ gen7_draw_wm(struct ilo_render *r,
}
/* 3DSTATE_PS */
if (DIRTY(FS) || DIRTY(BLEND) || r->instruction_bo_changed) {
const bool dual_blend = vec->blend->dual_blend;
if (DIRTY(FS) || r->instruction_bo_changed) {
if (r->hw_ctx_changed)
gen7_wa_pre_3dstate_ps_max_threads(r);
gen7_3DSTATE_PS(r->builder, vec->fs, dual_blend);
gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);
}
/* 3DSTATE_SCISSOR_STATE_POINTERS */
@@ -714,12 +712,12 @@ static void
gen7_rectlist_wm(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, NULL, false);
gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps);
gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
gen7_wa_pre_3dstate_ps_max_threads(r);
gen7_disable_3DSTATE_PS(r->builder);
gen7_3DSTATE_PS(r->builder, &blitter->ps, 0);
}
static void
+6 -5
View File
@@ -86,6 +86,9 @@ gen8_draw_wm(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
/* 3DSTATE_WM */
if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)
gen8_3DSTATE_WM(r->builder, &vec->rasterizer->rs);
@@ -121,13 +124,11 @@ gen8_draw_wm(struct ilo_render *r,
/* 3DSTATE_PS */
if (DIRTY(FS) || r->instruction_bo_changed)
gen8_3DSTATE_PS(r->builder, vec->fs);
gen8_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);
/* 3DSTATE_PS_EXTRA */
if (DIRTY(FS) || DIRTY(BLEND)) {
gen8_3DSTATE_PS_EXTRA(r->builder, vec->fs,
vec->blend->alpha_may_kill, false);
}
if (DIRTY(FS))
gen8_3DSTATE_PS_EXTRA(r->builder, &cso->ps);
/* 3DSTATE_PS_BLEND */
if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_PS_BLEND)
@@ -29,6 +29,7 @@
#include "ilo_common.h"
#include "ilo_blitter.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
+79 -9
View File
@@ -27,7 +27,6 @@
#include "genhw/genhw.h" /* for SBE setup */
#include "core/ilo_builder.h"
#include "core/ilo_state_3d.h"
#include "core/intel_winsys.h"
#include "shader/ilo_shader_internal.h"
#include "tgsi/tgsi_parse.h"
@@ -654,6 +653,60 @@ init_gs(struct ilo_shader *kernel,
ilo_state_gs_init(&kernel->cso.gs, state->info.dev, &info);
}
static void
init_ps(struct ilo_shader *kernel,
const struct ilo_shader_state *state)
{
struct ilo_state_ps_info info;
memset(&info, 0, sizeof(info));
init_shader_kernel(kernel, state, &info.kernel_8);
init_shader_resource(kernel, state, &info.resource);
info.io.has_rt_write = true;
info.io.posoffset = GEN6_POSOFFSET_NONE;
info.io.attr_count = kernel->in.count;
info.io.use_z = kernel->in.has_pos;
info.io.use_w = kernel->in.has_pos;
info.io.use_coverage_mask = false;
info.io.pscdepth = (kernel->out.has_pos) ?
GEN7_PSCDEPTH_ON : GEN7_PSCDEPTH_OFF;
info.io.write_pixel_mask = kernel->has_kill;
info.io.write_omask = false;
info.params.sample_mask = 0x1;
info.params.earlyz_control_psexec = false;
info.params.alpha_may_kill = false;
info.params.dual_source_blending = false;
info.params.has_writeable_rt = true;
info.valid_kernels = GEN6_PS_DISPATCH_8;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 284:
*
* "(MSDISPMODE_PERSAMPLE) This is the high-quality multisample mode
* where (over and above PERPIXEL mode) the PS is run for each covered
* sample. This mode is also used for "normal" non-multisample
* rendering (aka 1X), given Number of Multisamples is programmed to
* NUMSAMPLES_1."
*/
info.per_sample_dispatch = true;
info.rt_clear_enable = false;
info.rt_resolve_enable = false;
info.cv_per_sample_interp = false;
info.cv_has_earlyz_op = false;
info.sample_count_one = true;
info.cv_has_depth_buffer = true;
ilo_state_ps_init(&kernel->cso.ps, state->info.dev, &info);
/* remember current parameters */
kernel->ps_params = info.params;
}
static void
init_sol(struct ilo_shader *kernel,
const struct ilo_dev *dev,
@@ -837,7 +890,7 @@ ilo_shader_state_use_variant(struct ilo_shader_state *state,
init_gs(sh, state);
break;
case PIPE_SHADER_FRAGMENT:
ilo_gpe_init_fs_cso(state->info.dev, state, &sh->cso);
init_ps(sh, state);
break;
default:
break;
@@ -955,16 +1008,33 @@ ilo_shader_select_kernel(struct ilo_shader_state *shader,
const struct ilo_state_vector *vec,
uint32_t dirty)
{
const struct ilo_shader * const cur = shader->shader;
struct ilo_shader_variant variant;
bool changed = false;
if (!(shader->info.non_orthogonal_states & dirty))
return false;
if (shader->info.non_orthogonal_states & dirty) {
const struct ilo_shader * const old = shader->shader;
ilo_shader_variant_init(&variant, &shader->info, vec);
ilo_shader_state_use_variant(shader, &variant);
ilo_shader_variant_init(&variant, &shader->info, vec);
ilo_shader_state_use_variant(shader, &variant);
changed = (shader->shader != old);
}
return (shader->shader != cur);
if (shader->info.type == PIPE_SHADER_FRAGMENT) {
struct ilo_shader *kernel = shader->shader;
if (kernel->ps_params.sample_mask != vec->sample_mask ||
kernel->ps_params.alpha_may_kill != vec->blend->alpha_may_kill) {
kernel->ps_params.sample_mask = vec->sample_mask;
kernel->ps_params.alpha_may_kill = vec->blend->alpha_may_kill;
ilo_state_ps_set_params(&kernel->cso.ps, shader->info.dev,
&kernel->ps_params);
changed = true;
}
}
return changed;
}
static int
@@ -1063,8 +1133,8 @@ ilo_shader_select_kernel_sbe(struct ilo_shader_state *shader,
assert(kernel->in.count <= Elements(swizzles));
dst_len = MIN2(kernel->in.count, Elements(swizzles));
memset(&info, 0, sizeof(info));
memset(&swizzles, 0, sizeof(swizzles));
memset(&info, 0, sizeof(info));
info.attr_count = dst_len;
info.cv_vue_attr_count = src_skip + src_len;
+15
View File
@@ -28,6 +28,8 @@
#ifndef ILO_SHADER_H
#define ILO_SHADER_H
#include "core/ilo_state_shader.h"
#include "ilo_common.h"
enum ilo_kernel_param {
@@ -90,6 +92,19 @@ struct ilo_state_sbe;
struct ilo_state_sol;
struct ilo_state_vector;
union ilo_shader_cso {
struct ilo_state_vs vs;
struct ilo_state_hs hs;
struct ilo_state_ds ds;
struct ilo_state_gs gs;
struct ilo_state_ps ps;
struct {
struct ilo_state_vs vs;
struct ilo_state_gs sol;
} vs_sol;
};
struct ilo_shader_cache *
ilo_shader_cache_create(void);
+1 -1
View File
@@ -698,6 +698,7 @@ ilo_finalize_3d_states(struct ilo_context *ilo,
{
ilo->state_vector.draw = draw;
finalize_blend(ilo);
finalize_shader_states(&ilo->state_vector);
finalize_constant_buffers(ilo);
finalize_index_buffer(ilo);
@@ -706,7 +707,6 @@ ilo_finalize_3d_states(struct ilo_context *ilo,
finalize_urb(ilo);
finalize_rasterizer(ilo);
finalize_viewport(ilo);
finalize_blend(ilo);
u_upload_unmap(ilo->uploader);
}
@@ -77,6 +77,7 @@ struct ilo_shader_variant {
struct ilo_kernel_routing {
bool initialized;
bool is_point;
bool light_twoside;
uint32_t sprite_coord_enable;
@@ -140,6 +141,7 @@ struct ilo_shader {
int kernel_size;
struct ilo_kernel_routing routing;
struct ilo_state_ps_params_info ps_params;
/* what does the push constant buffer consist of? */
struct {