ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_cso

This commit is contained in:
Chia-I Wu
2015-06-12 14:47:02 +08:00
parent da6e45fcbc
commit 30fcb31c9b
15 changed files with 379 additions and 515 deletions
-1
View File
@@ -22,7 +22,6 @@ C_SOURCES := \
core/ilo_image.h \
core/ilo_state_3d.h \
core/ilo_state_3d_bottom.c \
core/ilo_state_3d_top.c \
core/ilo_state_cc.c \
core/ilo_state_cc.h \
core/ilo_state_raster.c \
@@ -217,14 +217,14 @@ gen6_3DSTATE_WM(struct ilo_builder *builder,
dw6 = rs->raster[2];
if (fs) {
const struct ilo_shader_cso *cso;
const union ilo_shader_cso *cso;
cso = ilo_shader_get_kernel_cso(fs);
/* see fs_init_cso_gen6() */
dw2 |= cso->payload[0];
dw4 |= cso->payload[1];
dw5 |= cso->payload[2];
dw6 |= cso->payload[3];
dw2 |= cso->ps_payload[0];
dw4 |= cso->ps_payload[1];
dw5 |= cso->ps_payload[2];
dw6 |= cso->ps_payload[3];
} else {
const int max_threads = (builder->dev->gt == 2) ? 80 : 40;
@@ -271,11 +271,11 @@ gen7_3DSTATE_WM(struct ilo_builder *builder,
dw1 = rs->wm[0];
if (fs) {
const struct ilo_shader_cso *cso;
const union ilo_shader_cso *cso;
cso = ilo_shader_get_kernel_cso(fs);
/* see fs_init_cso_gen7() */
dw1 |= cso->payload[3];
dw1 |= cso->ps_payload[3];
}
if (cc_may_kill)
@@ -383,16 +383,16 @@ gen7_3DSTATE_PS(struct ilo_builder *builder,
bool dual_blend)
{
const uint8_t cmd_len = 8;
const struct ilo_shader_cso *cso;
const union ilo_shader_cso *cso;
uint32_t dw2, dw4, dw5, *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
/* see fs_init_cso_gen7() */
cso = ilo_shader_get_kernel_cso(fs);
dw2 = cso->payload[0];
dw4 = cso->payload[1];
dw5 = cso->payload[2];
dw2 = cso->ps_payload[0];
dw4 = cso->ps_payload[1];
dw5 = cso->ps_payload[2];
if (dual_blend)
dw4 |= GEN7_PS_DW4_DUAL_SOURCE_BLEND;
@@ -452,16 +452,16 @@ gen8_3DSTATE_PS(struct ilo_builder *builder,
const struct ilo_shader_state *fs)
{
const uint8_t cmd_len = 12;
const struct ilo_shader_cso *cso;
const union ilo_shader_cso *cso;
uint32_t dw3, dw6, dw7, *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
/* see fs_init_cso_gen8() */
cso = ilo_shader_get_kernel_cso(fs);
dw3 = cso->payload[0];
dw6 = cso->payload[1];
dw7 = cso->payload[2];
dw3 = cso->ps_payload[0];
dw6 = cso->ps_payload[1];
dw7 = cso->ps_payload[2];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
@@ -485,14 +485,14 @@ gen8_3DSTATE_PS_EXTRA(struct ilo_builder *builder,
bool cc_may_kill, bool per_sample)
{
const uint8_t cmd_len = 2;
const struct ilo_shader_cso *cso;
const union ilo_shader_cso *cso;
uint32_t dw1, *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
/* see fs_init_cso_gen8() */
cso = ilo_shader_get_kernel_cso(fs);
dw1 = cso->payload[3];
dw1 = cso->ps_payload[3];
if (cc_may_kill)
dw1 |= GEN8_PSX_DW1_VALID | GEN8_PSX_DW1_KILL_PIXEL;
+126 -182
View File
@@ -30,13 +30,13 @@
#include "genhw/genhw.h"
#include "../ilo_resource.h"
#include "../ilo_shader.h"
#include "intel_winsys.h"
#include "ilo_core.h"
#include "ilo_dev.h"
#include "ilo_state_3d.h"
#include "ilo_state_sampler.h"
#include "ilo_state_shader.h"
#include "ilo_state_sol.h"
#include "ilo_state_urb.h"
#include "ilo_state_vf.h"
@@ -546,102 +546,98 @@ gen8_3DSTATE_INDEX_BUFFER(struct ilo_builder *builder,
static inline void
gen6_3DSTATE_VS(struct ilo_builder *builder,
const struct ilo_shader_state *vs)
const struct ilo_state_vs *vs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 6;
const struct ilo_shader_cso *cso;
uint32_t dw2, dw4, dw5, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 6, 7.5);
cso = ilo_shader_get_kernel_cso(vs);
dw2 = cso->payload[0];
dw4 = cso->payload[1];
dw5 = cso->payload[2];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_VS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(vs);
dw[2] = dw2;
dw[3] = 0; /* scratch */
dw[4] = dw4;
dw[5] = dw5;
dw[1] = kernel_offset;
/* see vs_set_gen6_3DSTATE_VS() */
dw[2] = vs->vs[0];
dw[3] = vs->vs[1];
dw[4] = vs->vs[2];
dw[5] = vs->vs[3];
}
static inline void
gen8_3DSTATE_VS(struct ilo_builder *builder,
const struct ilo_shader_state *vs,
uint32_t clip_plane_enable)
const struct ilo_state_vs *vs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 9;
const struct ilo_shader_cso *cso;
uint32_t dw3, dw6, dw7, dw8, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
cso = ilo_shader_get_kernel_cso(vs);
dw3 = cso->payload[0];
dw6 = cso->payload[1];
dw7 = cso->payload[2];
dw8 = clip_plane_enable << GEN8_VS_DW8_UCP_CLIP_ENABLES__SHIFT;
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_VS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(vs);
dw[1] = kernel_offset;
dw[2] = 0;
dw[3] = dw3;
dw[4] = 0; /* scratch */
/* see vs_set_gen6_3DSTATE_VS() */
dw[3] = vs->vs[0];
dw[4] = vs->vs[1];
dw[5] = 0;
dw[6] = dw6;
dw[7] = dw7;
dw[8] = dw8;
dw[6] = vs->vs[2];
dw[7] = vs->vs[3];
dw[8] = vs->vs[4];
}
static inline void
gen6_disable_3DSTATE_VS(struct ilo_builder *builder)
gen7_3DSTATE_HS(struct ilo_builder *builder,
const struct ilo_state_hs *hs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 6;
const uint8_t cmd_len = 7;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 6, 7.5);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_VS) | (cmd_len - 2);
dw[1] = 0;
dw[2] = 0;
dw[3] = 0;
dw[4] = 0;
dw[5] = 0;
}
static inline void
gen7_disable_3DSTATE_HS(struct ilo_builder *builder)
{
const uint8_t cmd_len = (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) ? 9 : 7;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 8);
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_HS) | (cmd_len - 2);
dw[1] = 0;
dw[2] = 0;
dw[3] = 0;
dw[4] = 0;
dw[5] = 0;
/* see hs_set_gen7_3DSTATE_HS() */
dw[1] = hs->hs[0];
dw[2] = hs->hs[1];
dw[3] = kernel_offset;
dw[4] = hs->hs[2];
dw[5] = hs->hs[3];
dw[6] = 0;
if (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) {
dw[7] = 0;
dw[8] = 0;
}
}
static inline void
gen7_3DSTATE_TE(struct ilo_builder *builder)
gen8_3DSTATE_HS(struct ilo_builder *builder,
const struct ilo_state_hs *hs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 9;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_HS) | (cmd_len - 2);
/* see hs_set_gen7_3DSTATE_HS() */
dw[1] = hs->hs[0];
dw[2] = hs->hs[1];
dw[3] = kernel_offset;
dw[4] = 0;
dw[5] = hs->hs[2];
dw[6] = 0;
dw[7] = hs->hs[3];
dw[8] = 0;
}
static inline void
gen7_3DSTATE_TE(struct ilo_builder *builder,
const struct ilo_state_ds *ds)
{
const uint8_t cmd_len = 4;
uint32_t *dw;
@@ -651,108 +647,61 @@ gen7_3DSTATE_TE(struct ilo_builder *builder)
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_TE) | (cmd_len - 2);
dw[1] = 0;
dw[2] = 0;
dw[3] = 0;
/* see ds_set_gen7_3DSTATE_TE() */
dw[1] = ds->te[0];
dw[2] = ds->te[1];
dw[3] = ds->te[2];
}
static inline void
gen7_disable_3DSTATE_DS(struct ilo_builder *builder)
gen7_3DSTATE_DS(struct ilo_builder *builder,
const struct ilo_state_ds *ds,
uint32_t kernel_offset)
{
const uint8_t cmd_len = (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) ? 9 : 6;
const uint8_t cmd_len = 6;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 8);
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_DS) | (cmd_len - 2);
dw[1] = 0;
/* see ds_set_gen7_3DSTATE_DS() */
dw[1] = kernel_offset;
dw[2] = ds->ds[0];
dw[3] = ds->ds[1];
dw[4] = ds->ds[2];
dw[5] = ds->ds[3];
}
static inline void
gen8_3DSTATE_DS(struct ilo_builder *builder,
const struct ilo_state_ds *ds,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 9;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_DS) | (cmd_len - 2);
/* see ds_set_gen7_3DSTATE_DS() */
dw[1] = kernel_offset;
dw[2] = 0;
dw[3] = 0;
dw[4] = 0;
dw[3] = ds->ds[0];
dw[4] = ds->ds[1];
dw[5] = 0;
if (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) {
dw[6] = 0;
dw[7] = 0;
dw[8] = 0;
}
dw[6] = ds->ds[2];
dw[7] = ds->ds[3];
dw[8] = ds->ds[4];
}
static inline void
gen6_3DSTATE_GS(struct ilo_builder *builder,
const struct ilo_shader_state *gs)
{
const uint8_t cmd_len = 7;
const struct ilo_shader_cso *cso;
uint32_t dw2, dw4, dw5, dw6, *dw;
ILO_DEV_ASSERT(builder->dev, 6, 6);
cso = ilo_shader_get_kernel_cso(gs);
dw2 = cso->payload[0];
dw4 = cso->payload[1];
dw5 = cso->payload[2];
dw6 = cso->payload[3];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(gs);
dw[2] = dw2;
dw[3] = 0; /* scratch */
dw[4] = dw4;
dw[5] = dw5;
dw[6] = dw6;
}
static inline void
gen6_so_3DSTATE_GS(struct ilo_builder *builder,
const struct ilo_shader_state *vs,
int verts_per_prim)
{
const uint8_t cmd_len = 7;
struct ilo_shader_cso cso;
enum ilo_kernel_param param;
uint32_t dw2, dw4, dw5, dw6, *dw;
ILO_DEV_ASSERT(builder->dev, 6, 6);
assert(ilo_shader_get_kernel_param(vs, ILO_KERNEL_VS_GEN6_SO));
switch (verts_per_prim) {
case 1:
param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
break;
case 2:
param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
break;
default:
param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
break;
}
/* cannot use VS's CSO */
ilo_gpe_init_gs_cso(builder->dev, vs, &cso);
dw2 = cso.payload[0];
dw4 = cso.payload[1];
dw5 = cso.payload[2];
dw6 = cso.payload[3];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(vs) +
ilo_shader_get_kernel_param(vs, param);
dw[2] = dw2;
dw[3] = 0;
dw[4] = dw4;
dw[5] = dw5;
dw[6] = dw6;
}
static inline void
gen6_disable_3DSTATE_GS(struct ilo_builder *builder)
const struct ilo_state_gs *gs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 7;
uint32_t *dw;
@@ -762,13 +711,13 @@ gen6_disable_3DSTATE_GS(struct ilo_builder *builder)
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
dw[1] = 0;
dw[2] = 0;
dw[3] = 0;
/* honor the valid range of URB read length */
dw[4] = 1 << GEN6_GS_DW4_URB_READ_LEN__SHIFT;
dw[5] = GEN6_GS_DW5_STATISTICS;
dw[6] = 0;
dw[1] = kernel_offset;
/* see gs_set_gen6_3DSTATE_GS() */
dw[2] = gs->gs[0];
dw[3] = gs->gs[1];
dw[4] = gs->gs[2];
dw[5] = gs->gs[3];
dw[6] = gs->gs[4];
}
static inline void
@@ -797,54 +746,49 @@ gen6_3DSTATE_GS_SVB_INDEX(struct ilo_builder *builder,
static inline void
gen7_3DSTATE_GS(struct ilo_builder *builder,
const struct ilo_shader_state *gs)
const struct ilo_state_gs *gs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = 7;
const struct ilo_shader_cso *cso;
uint32_t dw2, dw4, dw5, *dw;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
cso = ilo_shader_get_kernel_cso(gs);
dw2 = cso->payload[0];
dw4 = cso->payload[1];
dw5 = cso->payload[2];
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
dw[1] = ilo_shader_get_kernel_offset(gs);
dw[2] = dw2;
dw[3] = 0; /* scratch */
dw[4] = dw4;
dw[5] = dw5;
dw[1] = kernel_offset;
/* see gs_set_gen7_3DSTATE_GS() */
dw[2] = gs->gs[0];
dw[3] = gs->gs[1];
dw[4] = gs->gs[2];
dw[5] = gs->gs[3];
dw[6] = 0;
}
static inline void
gen7_disable_3DSTATE_GS(struct ilo_builder *builder)
gen8_3DSTATE_GS(struct ilo_builder *builder,
const struct ilo_state_gs *gs,
uint32_t kernel_offset)
{
const uint8_t cmd_len = (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) ? 10 : 7;
const uint8_t cmd_len = 10;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 8);
ILO_DEV_ASSERT(builder->dev, 8, 8);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
dw[1] = 0;
dw[1] = kernel_offset;
dw[2] = 0;
dw[3] = 0;
dw[4] = 0;
if (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) {
dw[7] = GEN8_GS_DW7_STATISTICS;
dw[8] = 0;
dw[9] = 0;
} else {
dw[5] = GEN7_GS_DW5_STATISTICS;
dw[6] = 0;
}
/* see gs_set_gen7_3DSTATE_GS() */
dw[3] = gs->gs[0];
dw[4] = gs->gs[1];
dw[5] = 0;
dw[6] = gs->gs[2];
dw[7] = gs->gs[3];
dw[8] = 0;
dw[9] = gs->gs[4];
}
static inline void
+14 -13
View File
@@ -33,6 +33,7 @@
#include "ilo_core.h"
#include "ilo_dev.h"
#include "ilo_state_shader.h"
#include "ilo_state_surface.h"
#include "ilo_state_zs.h"
@@ -113,24 +114,24 @@ struct ilo_fb_state {
enum gen_depth_format depth_offset_format;
};
struct ilo_shader_cso {
uint32_t payload[5];
union ilo_shader_cso {
struct ilo_state_vs vs;
struct ilo_state_hs hs;
struct ilo_state_ds ds;
struct ilo_state_gs gs;
uint32_t ps_payload[5];
struct {
struct ilo_state_vs vs;
struct ilo_state_gs sol;
} vs_sol;
};
void
ilo_gpe_init_vs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *vs,
struct ilo_shader_cso *cso);
void
ilo_gpe_init_gs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *gs,
struct ilo_shader_cso *cso);
void
ilo_gpe_init_fs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso);
union ilo_shader_cso *cso);
void
ilo_gpe_set_fb(const struct ilo_dev *dev,
@@ -37,7 +37,7 @@
static void
fs_init_cso_gen6(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso)
union ilo_shader_cso *cso)
{
int start_grf, input_count, sampler_count, max_threads;
uint32_t dw2, dw4, dw5, dw6;
@@ -121,11 +121,11 @@ fs_init_cso_gen6(const struct ilo_dev *dev,
dw6 = input_count << GEN6_WM_DW6_SF_ATTR_COUNT__SHIFT |
GEN6_POSOFFSET_NONE << GEN6_WM_DW6_PS_POSOFFSET__SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
cso->payload[3] = dw6;
STATIC_ASSERT(Elements(cso->ps_payload) >= 4);
cso->ps_payload[0] = dw2;
cso->ps_payload[1] = dw4;
cso->ps_payload[2] = dw5;
cso->ps_payload[3] = dw6;
}
static uint32_t
@@ -191,7 +191,7 @@ fs_get_wm_gen7(const struct ilo_dev *dev,
static void
fs_init_cso_gen7(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso)
union ilo_shader_cso *cso)
{
int start_grf, sampler_count, max_threads;
uint32_t dw2, dw4, dw5;
@@ -233,11 +233,11 @@ fs_init_cso_gen7(const struct ilo_dev *dev,
0 << GEN7_PS_DW5_URB_GRF_START1__SHIFT |
0 << GEN7_PS_DW5_URB_GRF_START2__SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
cso->payload[3] = fs_get_wm_gen7(dev, fs);
STATIC_ASSERT(Elements(cso->ps_payload) >= 4);
cso->ps_payload[0] = dw2;
cso->ps_payload[1] = dw4;
cso->ps_payload[2] = dw5;
cso->ps_payload[3] = fs_get_wm_gen7(dev, fs);
}
static uint32_t
@@ -267,7 +267,7 @@ fs_get_psx_gen8(const struct ilo_dev *dev,
static void
fs_init_cso_gen8(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso)
union ilo_shader_cso *cso)
{
int start_grf, sampler_count;
uint32_t dw3, dw6, dw7;
@@ -293,17 +293,17 @@ fs_init_cso_gen8(const struct ilo_dev *dev,
0 << GEN8_PS_DW7_URB_GRF_START1__SHIFT |
0 << GEN8_PS_DW7_URB_GRF_START2__SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw3;
cso->payload[1] = dw6;
cso->payload[2] = dw7;
cso->payload[3] = fs_get_psx_gen8(dev, fs);
STATIC_ASSERT(Elements(cso->ps_payload) >= 4);
cso->ps_payload[0] = dw3;
cso->ps_payload[1] = dw6;
cso->ps_payload[2] = dw7;
cso->ps_payload[3] = fs_get_psx_gen8(dev, fs);
}
void
ilo_gpe_init_fs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso)
union ilo_shader_cso *cso)
{
if (ilo_dev_gen(dev) >= ILO_GEN(8))
fs_init_cso_gen8(dev, fs, cso);
@@ -1,251 +0,0 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "genhw/genhw.h"
#include "util/u_dual_blend.h"
#include "util/u_framebuffer.h"
#include "util/u_half.h"
#include "util/u_resource.h"
#include "ilo_buffer.h"
#include "ilo_format.h"
#include "ilo_image.h"
#include "ilo_state_3d.h"
#include "../ilo_shader.h"
void
ilo_gpe_init_vs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *vs,
struct ilo_shader_cso *cso)
{
int start_grf, vue_read_len, sampler_count, max_threads;
uint32_t dw2, dw4, dw5;
ILO_DEV_ASSERT(dev, 6, 8);
start_grf = ilo_shader_get_kernel_param(vs, ILO_KERNEL_URB_DATA_START_REG);
vue_read_len = ilo_shader_get_kernel_param(vs, ILO_KERNEL_INPUT_COUNT);
sampler_count = ilo_shader_get_kernel_param(vs, ILO_KERNEL_SAMPLER_COUNT);
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 135:
*
* "(Vertex URB Entry Read Length) Specifies the number of pairs of
* 128-bit vertex elements to be passed into the payload for each
* vertex."
*
* "It is UNDEFINED to set this field to 0 indicating no Vertex URB
* data to be read and passed to the thread."
*/
vue_read_len = (vue_read_len + 1) / 2;
if (!vue_read_len)
vue_read_len = 1;
max_threads = dev->thread_count;
if (ilo_dev_gen(dev) == ILO_GEN(7.5) && dev->gt == 2)
max_threads *= 2;
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
dw4 = start_grf << GEN6_VS_DW4_URB_GRF_START__SHIFT |
vue_read_len << GEN6_VS_DW4_URB_READ_LEN__SHIFT |
0 << GEN6_VS_DW4_URB_READ_OFFSET__SHIFT;
dw5 = GEN6_VS_DW5_STATISTICS |
GEN6_VS_DW5_VS_ENABLE;
if (ilo_dev_gen(dev) >= ILO_GEN(7.5))
dw5 |= (max_threads - 1) << GEN75_VS_DW5_MAX_THREADS__SHIFT;
else
dw5 |= (max_threads - 1) << GEN6_VS_DW5_MAX_THREADS__SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 3);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
}
static void
gs_init_cso_gen6(const struct ilo_dev *dev,
const struct ilo_shader_state *gs,
struct ilo_shader_cso *cso)
{
int start_grf, vue_read_len, max_threads;
uint32_t dw2, dw4, dw5, dw6;
ILO_DEV_ASSERT(dev, 6, 6);
if (ilo_shader_get_type(gs) == PIPE_SHADER_GEOMETRY) {
start_grf = ilo_shader_get_kernel_param(gs,
ILO_KERNEL_URB_DATA_START_REG);
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_INPUT_COUNT);
}
else {
start_grf = ilo_shader_get_kernel_param(gs,
ILO_KERNEL_VS_GEN6_SO_START_REG);
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_OUTPUT_COUNT);
}
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 153:
*
* "Specifies the amount of URB data read and passed in the thread
* payload for each Vertex URB entry, in 256-bit register increments.
*
* It is UNDEFINED to set this field (Vertex URB Entry Read Length) to
* 0 indicating no Vertex URB data to be read and passed to the
* thread."
*/
vue_read_len = (vue_read_len + 1) / 2;
if (!vue_read_len)
vue_read_len = 1;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 154:
*
* "Maximum Number of Threads valid range is [0,27] when Rendering
* Enabled bit is set."
*
* From the Sandy Bridge PRM, volume 2 part 1, page 173:
*
* "Programming Note: If the GS stage is enabled, software must always
* allocate at least one GS URB Entry. This is true even if the GS
* thread never needs to output vertices to the pipeline, e.g., when
* only performing stream output. This is an artifact of the need to
* pass the GS thread an initial destination URB handle."
*
* As such, we always enable rendering, and limit the number of threads.
*/
if (dev->gt == 2) {
/* maximum is 60, but limited to 28 */
max_threads = 28;
}
else {
/* maximum is 24, but limited to 21 (see brwCreateContext()) */
max_threads = 21;
}
dw2 = GEN6_THREADDISP_SPF;
dw4 = vue_read_len << GEN6_GS_DW4_URB_READ_LEN__SHIFT |
0 << GEN6_GS_DW4_URB_READ_OFFSET__SHIFT |
start_grf << GEN6_GS_DW4_URB_GRF_START__SHIFT;
dw5 = (max_threads - 1) << GEN6_GS_DW5_MAX_THREADS__SHIFT |
GEN6_GS_DW5_STATISTICS |
GEN6_GS_DW5_SO_STATISTICS |
GEN6_GS_DW5_RENDER_ENABLE;
/*
* we cannot make use of GEN6_GS_REORDER because it will reorder
* triangle strips according to D3D rules (triangle 2N+1 uses vertices
* (2N+1, 2N+3, 2N+2)), instead of GL rules (triangle 2N+1 uses vertices
* (2N+2, 2N+1, 2N+3)).
*/
dw6 = GEN6_GS_DW6_GS_ENABLE;
if (ilo_shader_get_kernel_param(gs, ILO_KERNEL_GS_DISCARD_ADJACENCY))
dw6 |= GEN6_GS_DW6_DISCARD_ADJACENCY;
if (ilo_shader_get_kernel_param(gs, ILO_KERNEL_VS_GEN6_SO)) {
const uint32_t svbi_post_inc =
ilo_shader_get_kernel_param(gs, ILO_KERNEL_GS_GEN6_SVBI_POST_INC);
dw6 |= GEN6_GS_DW6_SVBI_PAYLOAD_ENABLE;
if (svbi_post_inc) {
dw6 |= GEN6_GS_DW6_SVBI_POST_INC_ENABLE |
svbi_post_inc << GEN6_GS_DW6_SVBI_POST_INC_VAL__SHIFT;
}
}
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
cso->payload[3] = dw6;
}
static void
gs_init_cso_gen7(const struct ilo_dev *dev,
const struct ilo_shader_state *gs,
struct ilo_shader_cso *cso)
{
int start_grf, vue_read_len, sampler_count, max_threads;
uint32_t dw2, dw4, dw5;
ILO_DEV_ASSERT(dev, 7, 7.5);
start_grf = ilo_shader_get_kernel_param(gs, ILO_KERNEL_URB_DATA_START_REG);
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_INPUT_COUNT);
sampler_count = ilo_shader_get_kernel_param(gs, ILO_KERNEL_SAMPLER_COUNT);
/* in pairs */
vue_read_len = (vue_read_len + 1) / 2;
switch (ilo_dev_gen(dev)) {
case ILO_GEN(7.5):
max_threads = (dev->gt >= 2) ? 256 : 70;
break;
case ILO_GEN(7):
max_threads = (dev->gt == 2) ? 128 : 36;
break;
default:
max_threads = 1;
break;
}
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
dw4 = vue_read_len << GEN7_GS_DW4_URB_READ_LEN__SHIFT |
GEN7_GS_DW4_INCLUDE_VERTEX_HANDLES |
0 << GEN7_GS_DW4_URB_READ_OFFSET__SHIFT |
start_grf << GEN7_GS_DW4_URB_GRF_START__SHIFT;
dw5 = (max_threads - 1) << GEN7_GS_DW5_MAX_THREADS__SHIFT |
GEN7_GS_DW5_STATISTICS |
GEN7_GS_DW5_GS_ENABLE;
STATIC_ASSERT(Elements(cso->payload) >= 3);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
}
void
ilo_gpe_init_gs_cso(const struct ilo_dev *dev,
const struct ilo_shader_state *gs,
struct ilo_shader_cso *cso)
{
if (ilo_dev_gen(dev) >= ILO_GEN(7))
gs_init_cso_gen7(dev, gs, cso);
else
gs_init_cso_gen6(dev, gs, cso);
}
+6
View File
@@ -62,6 +62,12 @@ struct ilo_blitter {
uint32_t vf_data[2];
struct ilo_state_vf vf;
struct ilo_state_vs vs;
struct ilo_state_hs hs;
struct ilo_state_ds ds;
struct ilo_state_gs gs;
struct ilo_state_sol sol;
struct ilo_state_viewport vp;
@@ -59,6 +59,10 @@ ilo_blitter_set_invariants(struct ilo_blitter *blitter)
ilo_state_vf_init_for_rectlist(&blitter->vf, blitter->ilo->dev,
blitter->vf_data, sizeof(blitter->vf_data), &elem, 1);
ilo_state_vs_init_disabled(&blitter->vs, blitter->ilo->dev);
ilo_state_hs_init_disabled(&blitter->hs, blitter->ilo->dev);
ilo_state_ds_init_disabled(&blitter->ds, blitter->ilo->dev);
ilo_state_gs_init_disabled(&blitter->gs, blitter->ilo->dev);
ilo_state_sol_init_disabled(&blitter->sol, blitter->ilo->dev, false);
/**
+40 -8
View File
@@ -472,10 +472,17 @@ gen6_draw_vs(struct ilo_render *r,
/* 3DSTATE_VS */
if (DIRTY(VS) || r->instruction_bo_changed) {
const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
if (ilo_dev_gen(r->dev) == ILO_GEN(6))
gen6_wa_pre_3dstate_vs_toggle(r);
gen6_3DSTATE_VS(r->builder, vec->vs);
if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))
gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs, kernel_offset);
else
gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
}
}
@@ -491,14 +498,39 @@ gen6_draw_gs(struct ilo_render *r,
/* 3DSTATE_GS */
if (DIRTY(GS) || DIRTY(VS) ||
session->prim_changed || r->instruction_bo_changed) {
const union ilo_shader_cso *cso;
uint32_t kernel_offset;
if (vec->gs) {
gen6_3DSTATE_GS(r->builder, vec->gs);
} else if (vec->vs &&
cso = ilo_shader_get_kernel_cso(vec->gs);
kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
gen6_3DSTATE_GS(r->builder, &cso->gs, kernel_offset);
} else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
gen6_so_3DSTATE_GS(r->builder, vec->vs, verts_per_prim);
const int verts_per_prim =
u_vertices_per_prim(session->reduced_prim);
enum ilo_kernel_param param;
switch (verts_per_prim) {
case 1:
param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
break;
case 2:
param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
break;
default:
param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
break;
}
cso = ilo_shader_get_kernel_cso(vec->vs);
kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
ilo_shader_get_kernel_param(vec->vs, param);
gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol, kernel_offset);
} else {
gen6_disable_3DSTATE_GS(r->builder);
gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0);
}
}
}
@@ -792,10 +824,10 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r,
gen6_wa_post_3dstate_constant_vs(r);
gen6_wa_pre_3dstate_vs_toggle(r);
gen6_disable_3DSTATE_VS(r->builder);
gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
gen6_disable_3DSTATE_GS(r->builder);
gen6_3DSTATE_GS(r->builder, &blitter->gs, 0);
gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
+41 -18
View File
@@ -313,14 +313,14 @@ gen7_draw_vs(struct ilo_render *r,
}
/* 3DSTATE_VS */
if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) {
if (emit_3dstate_vs || DIRTY(RASTERIZER)) {
gen8_3DSTATE_VS(r->builder, vec->vs,
vec->rasterizer->state.clip_plane_enable);
}
} else {
if (emit_3dstate_vs)
gen6_3DSTATE_VS(r->builder, vec->vs);
if (emit_3dstate_vs) {
const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
gen8_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
else
gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
}
}
@@ -331,8 +331,15 @@ gen7_draw_hs(struct ilo_render *r,
{
/* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
if (r->hw_ctx_changed) {
const struct ilo_state_hs *hs = &vec->disabled_hs;
const uint32_t kernel_offset = 0;
gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
gen7_disable_3DSTATE_HS(r->builder);
if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
gen8_3DSTATE_HS(r->builder, hs, kernel_offset);
else
gen7_3DSTATE_HS(r->builder, hs, kernel_offset);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_HS */
@@ -346,8 +353,10 @@ gen7_draw_te(struct ilo_render *r,
struct ilo_render_draw_session *session)
{
/* 3DSTATE_TE */
if (r->hw_ctx_changed)
gen7_3DSTATE_TE(r->builder);
if (r->hw_ctx_changed) {
const struct ilo_state_ds *ds = &vec->disabled_ds;
gen7_3DSTATE_TE(r->builder, ds);
}
}
void
@@ -357,8 +366,15 @@ gen7_draw_ds(struct ilo_render *r,
{
/* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
if (r->hw_ctx_changed) {
const struct ilo_state_ds *ds = &vec->disabled_ds;
const uint32_t kernel_offset = 0;
gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
gen7_disable_3DSTATE_DS(r->builder);
if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
gen8_3DSTATE_DS(r->builder, ds, kernel_offset);
else
gen7_3DSTATE_DS(r->builder, ds, kernel_offset);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_DS */
@@ -374,8 +390,15 @@ gen7_draw_gs(struct ilo_render *r,
{
/* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
if (r->hw_ctx_changed) {
const struct ilo_state_gs *gs = &vec->disabled_gs;
const uint32_t kernel_offset = 0;
gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
gen7_disable_3DSTATE_GS(r->builder);
if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
gen8_3DSTATE_GS(r->builder, gs, kernel_offset);
else
gen7_3DSTATE_GS(r->builder, gs, kernel_offset);
}
/* 3DSTATE_BINDING_TABLE_POINTERS_GS */
@@ -663,18 +686,18 @@ gen7_rectlist_vs_to_sf(struct ilo_render *r,
const struct ilo_blitter *blitter)
{
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
gen6_disable_3DSTATE_VS(r->builder);
gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
gen7_disable_3DSTATE_HS(r->builder);
gen7_3DSTATE_HS(r->builder, &blitter->hs, 0);
gen7_3DSTATE_TE(r->builder);
gen7_3DSTATE_TE(r->builder, &blitter->ds);
gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
gen7_disable_3DSTATE_DS(r->builder);
gen7_3DSTATE_DS(r->builder, &blitter->ds, 0);
gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
gen7_disable_3DSTATE_GS(r->builder);
gen7_3DSTATE_GS(r->builder, &blitter->gs, 0);
gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol);
+101 -3
View File
@@ -556,6 +556,104 @@ ilo_shader_state_search_variant(struct ilo_shader_state *state,
return sh;
}
static void
init_shader_urb(const struct ilo_shader *kernel,
const struct ilo_shader_state *state,
struct ilo_state_shader_urb_info *urb)
{
urb->cv_input_attr_count = kernel->in.count;
urb->read_base = 0;
urb->read_count = kernel->in.count;
urb->output_attr_count = kernel->out.count;
urb->user_cull_enables = 0x0;
urb->user_clip_enables = 0x0;
}
static void
init_shader_kernel(const struct ilo_shader *kernel,
const struct ilo_shader_state *state,
struct ilo_state_shader_kernel_info *kern)
{
kern->offset = 0;
kern->grf_start = kernel->in.start_grf;
kern->pcb_attr_count =
(kernel->pcb.cbuf0_size + kernel->pcb.clip_state_size + 15) / 16;
kern->scratch_size = 0;
}
static void
init_shader_resource(const struct ilo_shader *kernel,
const struct ilo_shader_state *state,
struct ilo_state_shader_resource_info *resource)
{
resource->sampler_count = state->info.num_samplers;
resource->surface_count = 0;
resource->has_uav = false;
}
static void
init_vs(struct ilo_shader *kernel,
const struct ilo_shader_state *state)
{
struct ilo_state_vs_info info;
memset(&info, 0, sizeof(info));
init_shader_urb(kernel, state, &info.urb);
init_shader_kernel(kernel, state, &info.kernel);
init_shader_resource(kernel, state, &info.resource);
info.dispatch_enable = true;
info.stats_enable = true;
if (ilo_dev_gen(state->info.dev) == ILO_GEN(6) && kernel->stream_output) {
struct ilo_state_gs_info gs_info;
memset(&gs_info, 0, sizeof(gs_info));
gs_info.urb.cv_input_attr_count = kernel->out.count;
gs_info.urb.read_count = kernel->out.count;
gs_info.kernel.grf_start = kernel->gs_start_grf;
gs_info.sol.sol_enable = true;
gs_info.sol.stats_enable = true;
gs_info.sol.render_disable = kernel->variant.u.vs.rasterizer_discard;
gs_info.sol.svbi_post_inc = kernel->svbi_post_inc;
gs_info.sol.tristrip_reorder = GEN7_REORDER_LEADING;
gs_info.dispatch_enable = true;
gs_info.stats_enable = true;
ilo_state_vs_init(&kernel->cso.vs_sol.vs, state->info.dev, &info);
ilo_state_gs_init(&kernel->cso.vs_sol.sol, state->info.dev, &gs_info);
} else {
ilo_state_vs_init(&kernel->cso.vs, state->info.dev, &info);
}
}
static void
init_gs(struct ilo_shader *kernel,
const struct ilo_shader_state *state)
{
const struct pipe_stream_output_info *so_info = &state->info.stream_output;
struct ilo_state_gs_info info;
memset(&info, 0, sizeof(info));
init_shader_urb(kernel, state, &info.urb);
init_shader_kernel(kernel, state, &info.kernel);
init_shader_resource(kernel, state, &info.resource);
info.dispatch_enable = true;
info.stats_enable = true;
if (so_info->num_outputs > 0) {
info.sol.sol_enable = true;
info.sol.stats_enable = true;
info.sol.render_disable = kernel->variant.u.gs.rasterizer_discard;
info.sol.tristrip_reorder = GEN7_REORDER_LEADING;
}
ilo_state_gs_init(&kernel->cso.gs, state->info.dev, &info);
}
static void
init_sol(struct ilo_shader *kernel,
const struct ilo_dev *dev,
@@ -733,10 +831,10 @@ ilo_shader_state_use_variant(struct ilo_shader_state *state,
if (construct_cso) {
switch (state->info.type) {
case PIPE_SHADER_VERTEX:
ilo_gpe_init_vs_cso(state->info.dev, state, &sh->cso);
init_vs(sh, state);
break;
case PIPE_SHADER_GEOMETRY:
ilo_gpe_init_gs_cso(state->info.dev, state, &sh->cso);
init_gs(sh, state);
break;
case PIPE_SHADER_FRAGMENT:
ilo_gpe_init_fs_cso(state->info.dev, state, &sh->cso);
@@ -1225,7 +1323,7 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
/**
* Return the CSO of the selected kernel.
*/
const struct ilo_shader_cso *
const union ilo_shader_cso *
ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader)
{
const struct ilo_shader *kernel = shader->shader;
+1 -2
View File
@@ -86,7 +86,6 @@ struct ilo_builder;
struct ilo_rasterizer_state;
struct ilo_shader_cache;
struct ilo_shader_state;
struct ilo_shader_cso;
struct ilo_state_sbe;
struct ilo_state_sol;
struct ilo_state_vector;
@@ -155,7 +154,7 @@ int
ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
enum ilo_kernel_param param);
const struct ilo_shader_cso *
const union ilo_shader_cso *
ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader);
const struct pipe_stream_output_info *
+4
View File
@@ -2146,6 +2146,10 @@ ilo_state_vector_init(const struct ilo_dev *dev,
vec->viewport.params.matrices = vec->viewport.matrices;
vec->viewport.params.scissors = vec->viewport.scissors;
ilo_state_hs_init_disabled(&vec->disabled_hs, dev);
ilo_state_ds_init_disabled(&vec->disabled_ds, dev);
ilo_state_gs_init_disabled(&vec->disabled_gs, dev);
ilo_state_surface_init_for_null(&vec->fb.null_rt, dev);
ilo_state_zs_init_for_null(&vec->fb.null_zs, dev);
+5
View File
@@ -33,6 +33,7 @@
#include "core/ilo_state_raster.h"
#include "core/ilo_state_sampler.h"
#include "core/ilo_state_sbe.h"
#include "core/ilo_state_shader.h"
#include "core/ilo_state_sol.h"
#include "core/ilo_state_surface.h"
#include "core/ilo_state_urb.h"
@@ -269,6 +270,10 @@ struct ilo_state_vector {
struct ilo_shader_state *vs;
struct ilo_shader_state *gs;
struct ilo_state_hs disabled_hs;
struct ilo_state_ds disabled_ds;
struct ilo_state_gs disabled_gs;
struct ilo_so_state so;
struct pipe_clip_state clip;
@@ -94,7 +94,7 @@ struct ilo_kernel_routing {
struct ilo_shader {
struct ilo_shader_variant variant;
struct ilo_shader_cso cso;
union ilo_shader_cso cso;
struct {
int semantic_names[PIPE_MAX_SHADER_INPUTS];