i965: Set core tessellation-related limits
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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committed by
Kenneth Graunke
parent
a9e6a56a02
commit
5340f37902
@@ -327,8 +327,8 @@ brw_initialize_context_constants(struct brw_context *brw)
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const bool stage_exists[MESA_SHADER_STAGES] = {
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[MESA_SHADER_VERTEX] = true,
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[MESA_SHADER_TESS_CTRL] = false,
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[MESA_SHADER_TESS_EVAL] = false,
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[MESA_SHADER_TESS_CTRL] = brw->gen >= 8,
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[MESA_SHADER_TESS_EVAL] = brw->gen >= 8,
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[MESA_SHADER_GEOMETRY] = brw->gen >= 6,
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[MESA_SHADER_FRAGMENT] = true,
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[MESA_SHADER_COMPUTE] = _mesa_extension_override_enables.ARB_compute_shader,
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@@ -585,6 +585,10 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
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ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
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ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
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ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
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ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
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}
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/* We want the GLSL compiler to emit code that uses condition codes */
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