i965: Set core tessellation-related limits

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Chris Forbes
2014-09-09 21:22:25 +12:00
committed by Kenneth Graunke
parent a9e6a56a02
commit 5340f37902
+6 -2
View File
@@ -327,8 +327,8 @@ brw_initialize_context_constants(struct brw_context *brw)
const bool stage_exists[MESA_SHADER_STAGES] = {
[MESA_SHADER_VERTEX] = true,
[MESA_SHADER_TESS_CTRL] = false,
[MESA_SHADER_TESS_EVAL] = false,
[MESA_SHADER_TESS_CTRL] = brw->gen >= 8,
[MESA_SHADER_TESS_EVAL] = brw->gen >= 8,
[MESA_SHADER_GEOMETRY] = brw->gen >= 6,
[MESA_SHADER_FRAGMENT] = true,
[MESA_SHADER_COMPUTE] = _mesa_extension_override_enables.ARB_compute_shader,
@@ -585,6 +585,10 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
}
/* We want the GLSL compiler to emit code that uses condition codes */