meta: Use _mesa_bind_texture instead of _mesa_BindTexture
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -1386,7 +1386,7 @@ _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
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{
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bool newTex;
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_mesa_BindTexture(tex->Target, tex->tex_obj->Name);
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_mesa_bind_texture(ctx, tex->Target, tex->tex_obj);
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_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER,
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(GLint *) &filter, false);
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_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER,
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@@ -1437,7 +1437,7 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
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*/
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static const GLint filter = GL_NEAREST;
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_mesa_BindTexture(tex->Target, tex->tex_obj->Name);
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_mesa_bind_texture(ctx, tex->Target, tex->tex_obj);
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_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter,
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false);
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_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter,
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@@ -3176,7 +3176,7 @@ decompress_texture_image(struct gl_context *ctx,
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_mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts);
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/* setup texture state */
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_mesa_BindTexture(target, texObj->Name);
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_mesa_bind_texture(ctx, target, texObj);
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if (!use_glsl_version)
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_mesa_set_enable(ctx, target, GL_TRUE);
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@@ -201,10 +201,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
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/* We may have been called from glGenerateTextureMipmap with CurrentUnit
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* still set to 0, so we don't know when we can skip binding the texture.
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* Assume that _mesa_BindTexture will be fast if we're rebinding the same
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* Assume that _mesa_bind_texture will be fast if we're rebinding the same
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* texture.
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*/
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_mesa_BindTexture(target, texObj->Name);
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_mesa_bind_texture(ctx, target, texObj);
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if (mipmap->samp_obj == NULL) {
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mipmap->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF);
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