v3dv: don't leak attachment state

We were assuming that if the command buffer state doesn't have any
attachments (as per the attachment count) the attachment state array
should not be allocated, however, during meta operations it is
possible that the attachment state grows (since meta operations can
emit render passes of their own). In that case, we would grow the
state for the meta operation but then pop the previous attachment
count and we would leak the state.

An example of that is a secondary command buffer which has no
attachment state by default since it doesn't execute a render pass
begin, but that executes one in a meta operation (for
vkCmdClearAttachments for example).

Fix this by making the attachment count an allocation count instead
and not popping it once we finish a meta operation. Also, always free
the state so long as there is a valid pointer, and assert that the
allocated count is not zero in that case.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga
2020-06-02 13:13:43 +02:00
committed by Marge Bot
parent 3092ddf4d5
commit 509c8a60c4
2 changed files with 18 additions and 14 deletions
+17 -13
View File
@@ -251,10 +251,8 @@ cmd_buffer_free_resources(struct v3dv_cmd_buffer *cmd_buffer)
if (cmd_buffer->state.job)
v3dv_job_destroy(cmd_buffer->state.job);
if (cmd_buffer->state.attachments) {
assert(cmd_buffer->state.attachment_count > 0);
if (cmd_buffer->state.attachments)
vk_free(&cmd_buffer->pool->alloc, cmd_buffer->state.attachments);
}
if (cmd_buffer->state.query.end.alloc_count > 0)
vk_free(&cmd_buffer->device->alloc, cmd_buffer->state.query.end.states);
@@ -272,6 +270,11 @@ cmd_buffer_free_resources(struct v3dv_cmd_buffer *cmd_buffer)
cmd_buffer->meta.blit.dspool,
&cmd_buffer->device->alloc);
}
if (cmd_buffer->state.meta.attachments) {
assert(cmd_buffer->state.meta.attachment_alloc_count > 0);
vk_free(&cmd_buffer->device->alloc, cmd_buffer->state.meta.attachments);
}
}
static void
@@ -1154,9 +1157,11 @@ cmd_buffer_ensure_render_pass_attachment_state(struct v3dv_cmd_buffer *cmd_buffe
struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
const struct v3dv_render_pass *pass = state->pass;
if (state->attachment_count < pass->attachment_count) {
if (state->attachment_count > 0)
if (state->attachment_alloc_count < pass->attachment_count) {
if (state->attachments > 0) {
assert(state->attachment_alloc_count > 0);
vk_free(&cmd_buffer->device->alloc, state->attachments);
}
uint32_t size = sizeof(struct v3dv_cmd_buffer_attachment_state) *
pass->attachment_count;
@@ -1166,10 +1171,10 @@ cmd_buffer_ensure_render_pass_attachment_state(struct v3dv_cmd_buffer *cmd_buffe
v3dv_flag_oom(cmd_buffer, NULL);
return;
}
state->attachment_count = pass->attachment_count;
state->attachment_alloc_count = pass->attachment_count;
}
assert(state->attachment_count >= pass->attachment_count);
assert(state->attachment_alloc_count >= pass->attachment_count);
}
void
@@ -3377,8 +3382,8 @@ v3dv_cmd_buffer_meta_state_push(struct v3dv_cmd_buffer *cmd_buffer,
const uint32_t attachment_state_item_size =
sizeof(struct v3dv_cmd_buffer_attachment_state);
const uint32_t attachment_state_total_size =
attachment_state_item_size * state->attachment_count;
if (state->meta.attachment_alloc_count < state->attachment_count) {
attachment_state_item_size * state->attachment_alloc_count;
if (state->meta.attachment_alloc_count < state->attachment_alloc_count) {
if (state->meta.attachment_alloc_count > 0)
vk_free(&cmd_buffer->device->alloc, state->meta.attachments);
@@ -3389,9 +3394,9 @@ v3dv_cmd_buffer_meta_state_push(struct v3dv_cmd_buffer *cmd_buffer,
v3dv_flag_oom(cmd_buffer, NULL);
return;
}
state->meta.attachment_alloc_count = state->attachment_count;
state->meta.attachment_alloc_count = state->attachment_alloc_count;
}
state->meta.attachment_count = state->attachment_count;
state->meta.attachment_count = state->attachment_alloc_count;
memcpy(state->meta.attachments, state->attachments,
attachment_state_total_size);
@@ -3428,12 +3433,11 @@ v3dv_cmd_buffer_meta_state_pop(struct v3dv_cmd_buffer *cmd_buffer,
state->pass = v3dv_render_pass_from_handle(state->meta.pass);
state->framebuffer = v3dv_framebuffer_from_handle(state->meta.framebuffer);
assert(state->meta.attachment_count <= state->attachment_count);
assert(state->meta.attachment_count <= state->attachment_alloc_count);
const uint32_t attachment_state_item_size =
sizeof(struct v3dv_cmd_buffer_attachment_state);
const uint32_t attachment_state_total_size =
attachment_state_item_size * state->meta.attachment_count;
state->attachment_count = state->meta.attachment_count;
memcpy(state->attachments, state->meta.attachments,
attachment_state_total_size);
+1 -1
View File
@@ -834,7 +834,7 @@ struct v3dv_cmd_buffer_state {
*/
bool tile_aligned_render_area;
uint32_t attachment_count;
uint32_t attachment_alloc_count;
struct v3dv_cmd_buffer_attachment_state *attachments;
struct v3dv_vertex_binding vertex_bindings[MAX_VBS];