zink: remove shader and compute get param

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33176>
This commit is contained in:
Qiang Yu
2025-01-22 10:22:33 +08:00
parent aaf865cdf2
commit 4e0f722fc1
-268
View File
@@ -449,77 +449,6 @@ zink_screen_get_pipeline_cache(struct zink_screen *screen, struct zink_program *
util_queue_add_job(&screen->cache_get_thread, pg, &pg->cache_fence, cache_get_job, NULL, 0);
}
static int
zink_get_compute_param(struct pipe_screen *pscreen,
enum pipe_compute_cap param, void *ret)
{
struct zink_screen *screen = zink_screen(pscreen);
#define RET(x) do { \
if (ret) \
memcpy(ret, x, sizeof(x)); \
return sizeof(x); \
} while (0)
switch (param) {
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
RET((uint32_t []){ 64 });
case PIPE_COMPUTE_CAP_IR_TARGET:
if (ret)
strcpy(ret, "nir");
return 4;
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
RET((uint64_t []) { 3 });
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
RET(((uint64_t []) { screen->info.props.limits.maxComputeWorkGroupCount[0],
screen->info.props.limits.maxComputeWorkGroupCount[1],
screen->info.props.limits.maxComputeWorkGroupCount[2] }));
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
/* MaxComputeWorkGroupSize[0..2] */
RET(((uint64_t []) {screen->info.props.limits.maxComputeWorkGroupSize[0],
screen->info.props.limits.maxComputeWorkGroupSize[1],
screen->info.props.limits.maxComputeWorkGroupSize[2]}));
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
RET((uint64_t []) { screen->info.props.limits.maxComputeWorkGroupInvocations });
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
RET((uint64_t []) { screen->info.props.limits.maxComputeSharedMemorySize });
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
RET((uint32_t []) { 1 });
case PIPE_COMPUTE_CAP_SUBGROUP_SIZES:
RET((uint32_t []) { screen->info.props11.subgroupSize });
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
RET((uint64_t []) { screen->clamp_video_mem });
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
RET((uint64_t []) { screen->total_video_mem });
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
// no way in vulkan to retrieve this information.
RET((uint32_t []) { 1 });
case PIPE_COMPUTE_CAP_MAX_SUBGROUPS:
RET((uint32_t []) { screen->info.props13.maxComputeWorkgroupSubgroups });
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
// XXX: I think these are for Clover...
return 0;
default:
unreachable("unknown compute param");
}
}
static uint32_t
get_smallest_buffer_heap(struct zink_screen *screen)
{
@@ -564,201 +493,6 @@ have_fp32_filter_linear(struct zink_screen *screen)
return true;
}
static int
zink_get_shader_param(struct pipe_screen *pscreen,
gl_shader_stage shader,
enum pipe_shader_cap param)
{
struct zink_screen *screen = zink_screen(pscreen);
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
switch (shader) {
case MESA_SHADER_FRAGMENT:
case MESA_SHADER_VERTEX:
return INT_MAX;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
if (screen->info.feats.features.tessellationShader &&
screen->info.have_KHR_maintenance2)
return INT_MAX;
break;
case MESA_SHADER_GEOMETRY:
if (screen->info.feats.features.geometryShader)
return INT_MAX;
break;
case MESA_SHADER_COMPUTE:
return INT_MAX;
default:
break;
}
return 0;
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return INT_MAX;
case PIPE_SHADER_CAP_MAX_INPUTS: {
uint32_t max = 0;
switch (shader) {
case MESA_SHADER_VERTEX:
max = MIN2(screen->info.props.limits.maxVertexInputAttributes, PIPE_MAX_ATTRIBS);
break;
case MESA_SHADER_TESS_CTRL:
max = screen->info.props.limits.maxTessellationControlPerVertexInputComponents / 4;
break;
case MESA_SHADER_TESS_EVAL:
max = screen->info.props.limits.maxTessellationEvaluationInputComponents / 4;
break;
case MESA_SHADER_GEOMETRY:
max = screen->info.props.limits.maxGeometryInputComponents / 4;
break;
case MESA_SHADER_FRAGMENT:
/* intel drivers report fewer components, but it's a value that's compatible
* with what we need for GL, so we can still force a conformant value here
*/
if (zink_driverid(screen) == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
zink_driverid(screen) == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS)
return 32;
max = screen->info.props.limits.maxFragmentInputComponents / 4;
break;
default:
return 0; /* unsupported stage */
}
switch (shader) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
/* last vertex stage must support streamout, and this is capped in glsl compiler */
return MIN2(max, MAX_VARYING);
default: break;
}
return MIN2(max, 64); // prevent overflowing struct shader_info::inputs_read
}
case PIPE_SHADER_CAP_MAX_OUTPUTS: {
uint32_t max = 0;
switch (shader) {
case MESA_SHADER_VERTEX:
max = screen->info.props.limits.maxVertexOutputComponents / 4;
break;
case MESA_SHADER_TESS_CTRL:
max = screen->info.props.limits.maxTessellationControlPerVertexOutputComponents / 4;
break;
case MESA_SHADER_TESS_EVAL:
max = screen->info.props.limits.maxTessellationEvaluationOutputComponents / 4;
break;
case MESA_SHADER_GEOMETRY:
max = screen->info.props.limits.maxGeometryOutputComponents / 4;
break;
case MESA_SHADER_FRAGMENT:
max = screen->info.props.limits.maxColorAttachments;
break;
default:
return 0; /* unsupported stage */
}
return MIN2(max, 64); // prevent overflowing struct shader_info::outputs_read/written
}
case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
/* At least 16384 is guaranteed by VK spec */
assert(screen->info.props.limits.maxUniformBufferRange >= 16384);
/* but Gallium can't handle values that are too big */
return MIN3(get_smallest_buffer_heap(screen),
screen->info.props.limits.maxUniformBufferRange, BITFIELD_BIT(31));
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return MIN2(screen->info.props.limits.maxPerStageDescriptorUniformBuffers,
PIPE_MAX_CONSTANT_BUFFERS);
case PIPE_SHADER_CAP_MAX_TEMPS:
return INT_MAX;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return 0; /* not implemented */
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
//enabling this breaks GTF-GL46.gtf21.GL2Tests.glGetUniform.glGetUniform
//return screen->info.feats11.uniformAndStorageBuffer16BitAccess ||
//(screen->info.have_KHR_16bit_storage && screen->info.storage_16bit_feats.uniformAndStorageBuffer16BitAccess);
return 0;
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
return 0; //spirv requires 32bit derivative srcs and dests
case PIPE_SHADER_CAP_FP16:
return screen->info.feats12.shaderFloat16 ||
(screen->info.have_KHR_shader_float16_int8 &&
screen->info.shader_float16_int8_feats.shaderFloat16);
case PIPE_SHADER_CAP_INT16:
return screen->info.feats.features.shaderInt16;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0; /* not implemented */
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return MIN2(MIN2(screen->info.props.limits.maxPerStageDescriptorSamplers,
screen->info.props.limits.maxPerStageDescriptorSampledImages),
PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0; /* no idea */
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
switch (shader) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
if (!screen->info.feats.features.vertexPipelineStoresAndAtomics)
return 0;
break;
case MESA_SHADER_FRAGMENT:
if (!screen->info.feats.features.fragmentStoresAndAtomics)
return 0;
break;
default:
break;
}
/* TODO: this limitation is dumb, and will need some fixes in mesa */
return MIN2(screen->info.props.limits.maxPerStageDescriptorStorageBuffers, PIPE_MAX_SHADER_BUFFERS);
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (screen->info.feats.features.shaderStorageImageExtendedFormats &&
screen->info.feats.features.shaderStorageImageWriteWithoutFormat)
return MIN2(screen->info.props.limits.maxPerStageDescriptorStorageImages,
ZINK_MAX_SHADER_IMAGES);
return 0;
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0; /* not implemented */
case PIPE_SHADER_CAP_CONT_SUPPORTED:
return 1;
}
/* should only get here on unhandled cases */
return 0;
}
static void
zink_init_shader_caps(struct zink_screen *screen)
{
@@ -3720,10 +3454,8 @@ zink_internal_create_screen(const struct pipe_screen_config *config, int64_t dev
screen->base.is_parallel_shader_compilation_finished = zink_is_parallel_shader_compilation_finished;
screen->base.get_vendor = zink_get_vendor;
screen->base.get_device_vendor = zink_get_device_vendor;
screen->base.get_compute_param = zink_get_compute_param;
screen->base.get_timestamp = zink_get_timestamp;
screen->base.query_memory_info = zink_query_memory_info;
screen->base.get_shader_param = zink_get_shader_param;
screen->base.get_compiler_options = zink_get_compiler_options;
screen->base.get_sample_pixel_grid = zink_get_sample_pixel_grid;
screen->base.is_compute_copy_faster = zink_is_compute_copy_faster;