d3d12: use nir_metadata_none instead of its value
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12324>
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@@ -736,7 +736,7 @@ d3d12_lower_primitive_id(nir_shader *shader)
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}
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}
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nir_metadata_preserve(impl, 0);
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nir_metadata_preserve(impl, nir_metadata_none);
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}
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static void
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@@ -875,6 +875,6 @@ d3d12_lower_triangle_strip(nir_shader *shader)
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}
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}
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nir_metadata_preserve(impl, 0);
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nir_metadata_preserve(impl, nir_metadata_none);
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NIR_PASS_V(shader, nir_lower_var_copies);
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}
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