i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon
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@@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
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(ctx->Depth.Test && fb->Visual.depthBits > 0));
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
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(ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
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(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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}
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else {
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/* Mesa's Stencil._Enabled field is updated when
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