i915: Only use the new 945 cube layout for compressed textures.

The docs actually explain this, but not in a terribly clear manner.
This nearly fixes the piglit cubemap testcase, except that something's
going wrong with the nearest filtering at 2x2 sizes in the testcase.
Looks good by visual inspection, though.

Bug #21692
This commit is contained in:
Eric Anholt
2009-05-15 11:41:42 -07:00
parent dc657f3929
commit 5c5a468848
+4 -1
View File
@@ -454,7 +454,10 @@ i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
{
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
i945_miptree_layout_cube(intel, mt);
if (mt->compressed)
i945_miptree_layout_cube(intel, mt);
else
i915_miptree_layout_cube(intel, mt);
break;
case GL_TEXTURE_3D:
i945_miptree_layout_3d(intel, mt);