zink: flag vertex buffers for rebind after vstate draws

vstate draws bind their own vertex buffers unrelated to the bound
gallium buffers, so any draw occurring after a vstate draw must
rebind vertex buffers to ensure the correct ones are bound

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22116>
This commit is contained in:
Mike Blumenkrantz
2023-03-24 16:11:44 -04:00
committed by Marge Bot
parent 6c3b5921b2
commit 4be5caba67
+2
View File
@@ -974,6 +974,8 @@ zink_draw_vertex_state(struct pipe_context *pctx,
ctx->gfx_pipeline_state.element_state = &((struct zink_vertex_state*)vstate)->velems.hw_state;
zink_draw<HAS_MULTIDRAW, DYNAMIC_STATE, BATCH_CHANGED, true>(pctx, &dinfo, 0, NULL, draws, num_draws, vstate, partial_velem_mask);
/* ensure ctx->vertex_buffers gets rebound on next non-vstate draw */
ctx->vertex_buffers_dirty = true;
ctx->gfx_pipeline_state.element_state = hw_state;
if (info.take_vertex_state_ownership)