zink: flag vertex buffers for rebind after vstate draws
vstate draws bind their own vertex buffers unrelated to the bound gallium buffers, so any draw occurring after a vstate draw must rebind vertex buffers to ensure the correct ones are bound cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22116>
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@@ -974,6 +974,8 @@ zink_draw_vertex_state(struct pipe_context *pctx,
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ctx->gfx_pipeline_state.element_state = &((struct zink_vertex_state*)vstate)->velems.hw_state;
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zink_draw<HAS_MULTIDRAW, DYNAMIC_STATE, BATCH_CHANGED, true>(pctx, &dinfo, 0, NULL, draws, num_draws, vstate, partial_velem_mask);
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/* ensure ctx->vertex_buffers gets rebound on next non-vstate draw */
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ctx->vertex_buffers_dirty = true;
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ctx->gfx_pipeline_state.element_state = hw_state;
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if (info.take_vertex_state_ownership)
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