d3d1x: fix initial data upload for 3D textures
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@@ -746,7 +746,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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box.z = slice;
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box.width = u_minify(width, level);
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box.height = u_minify(height, level);
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box.depth = 1;
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box.depth = u_minify(depth, level);
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immediate_pipe->transfer_inline_write(immediate_pipe, resource, level, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &box, initial_data->pSysMem, initial_data->SysMemPitch, initial_data->SysMemSlicePitch);
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++initial_data;
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}
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