d3d1x: MipLevels -1 in resource view desc means all
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@@ -1027,7 +1027,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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// yes, this works for all of these types
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templat.u.tex.first_level = desc->Texture1D.MostDetailedMip;
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templat.u.tex.last_level = templat.u.tex.first_level + desc->Texture1D.MipLevels - 1;
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if(desc->Texture1D.MipLevels == (unsigned)-1)
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templat.u.tex.last_level = templat.texture->last_level;
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else
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templat.u.tex.last_level = templat.u.tex.first_level + desc->Texture1D.MipLevels - 1;
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assert(templat.u.tex.last_level >= templat.u.tex.first_level);
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break;
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case D3D11_SRV_DIMENSION_BUFFER:
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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