radv/meta: don't need vertex info for resolve shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -152,24 +152,8 @@ fail:
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static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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.stride = 2 * sizeof(float),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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},
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.vertexAttributeDescriptionCount = 1,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* Texture Coordinate */
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = 0
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},
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},
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.vertexBindingDescriptionCount = 0,
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.vertexAttributeDescriptionCount = 0,
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};
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static VkFormat pipeline_formats[] = {
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