drirc: whitelist glthread for a few games
Performance deltas:
Alien Isolation: +17% (it varies depending on the location)
Borderlands 2: +50% (it varies depending on the location)
BioShock Infinite: +76% (benchmark)
Civilization 6: +20% (benchmark)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -159,6 +159,22 @@ TODO: document the other workarounds.
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<application name="The Witcher 2" executable="witcher2">
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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<application name="Alien Isolation" executable="AlienIsolation">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Civilization 6" executable="Civ6">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="BioShock Infinite" executable="bioshock.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Borderlands 2" executable="Borderlands2">
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<option name="mesa_glthread" value="true"/>
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</application>
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</device>
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<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
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<device driver="vmwgfx">
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