radv: fix RADV_FORCE_VRS for 2x1 and 1x2

The rates were inverted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11578>
This commit is contained in:
Samuel Pitoiset
2021-06-24 16:16:25 +02:00
parent 2ce2f09baf
commit 4a031a01ba
+2 -2
View File
@@ -1436,10 +1436,10 @@ shader_variant_compile(struct radv_device *device, struct vk_shader_module *modu
options->force_vrs_rates = (1u << 2) | (1u << 4);
break;
case RADV_FORCE_VRS_2x1:
options->force_vrs_rates = (0u << 2) | (1u << 4);
options->force_vrs_rates = (1u << 2) | (0u << 4);
break;
case RADV_FORCE_VRS_1x2:
options->force_vrs_rates = (1u << 2) | (0u << 4);
options->force_vrs_rates = (0u << 2) | (1u << 4);
break;
default:
break;