v3dv/ci: update expected list due VK_EXT_extended_dynamic_state
Those crashes are gone if VK_EXT_extended_dynamic_state is supported. It is worth to note that the previous entry mentioned Ricardo's patch as tentative. That is already on vk-gl-cts main (not still on the tag used by the CI), and the code at this point has been tested with and without that patch. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27609>
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@@ -1,65 +1,3 @@
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# These don't actually require shader object despite the name, but they don't
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# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
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# patch.
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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# New CTS failures in 1.3.8.0
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dEQP-VK.query_pool.performance_query.query_compute,Fail
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dEQP-VK.query_pool.performance_query.query_compute_copy,Fail
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