v3dv/ci: update expected list due VK_EXT_extended_dynamic_state

Those crashes are gone if VK_EXT_extended_dynamic_state is supported.

It is worth to note that the previous entry mentioned Ricardo's patch
as tentative. That is already on vk-gl-cts main (not still on the tag
used by the CI), and the code at this point has been tested with and
without that patch.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27609>
This commit is contained in:
Alejandro Piñeiro
2024-04-22 00:16:19 +02:00
committed by Marge Bot
parent 60e9237e81
commit 499d5cb18d
-62
View File
@@ -1,65 +1,3 @@
# These don't actually require shader object despite the name, but they don't
# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
# patch.
dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
# New CTS failures in 1.3.8.0
dEQP-VK.query_pool.performance_query.query_compute,Fail
dEQP-VK.query_pool.performance_query.query_compute_copy,Fail