diff --git a/src/broadcom/ci/broadcom-rpi5-fails.txt b/src/broadcom/ci/broadcom-rpi5-fails.txt index 5bc7100fcb7..b0e1f35b70b 100644 --- a/src/broadcom/ci/broadcom-rpi5-fails.txt +++ b/src/broadcom/ci/broadcom-rpi5-fails.txt @@ -1,65 +1,3 @@ -# These don't actually require shader object despite the name, but they don't -# handle dynamic state for depth and stencil correctly. Ricardo has a tentative -# patch. -dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash - # New CTS failures in 1.3.8.0 dEQP-VK.query_pool.performance_query.query_compute,Fail dEQP-VK.query_pool.performance_query.query_compute_copy,Fail