mesa/st: always use normalized coords for samplers

Normalized samplers is the norm, and non-normalized samplers might cause
some drivers and hardware to have to bend over backwards a bit.

We're using TXF here anyway, so it doesn't really matter what we set
this state to. So let's always use normalized samplers instead of
always using non-normalized samplers. That makes things easier for
everyone.

Fixes: ed0e9862c5 ("st/mesa: implement PBO downloads for ReadPixels")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17708>
This commit is contained in:
Erik Faye-Lund
2022-09-20 10:12:50 +02:00
committed by Marge Bot
parent 7eeb0fec8d
commit 484205b7eb
@@ -159,6 +159,7 @@ try_pbo_readpixels(struct st_context *st, struct gl_renderbuffer *rb,
struct pipe_sampler_view templ;
struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler = {0};
sampler.normalized_coords = true;
const struct pipe_sampler_state *samplers[1] = {&sampler};
u_sampler_view_default_template(&templ, texture, src_format);