radv: Don't set driver locations for mesh shaders.
They were already unused, just don't set them. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28553>
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@@ -1592,13 +1592,6 @@ radv_link_mesh(const struct radv_device *device, struct radv_shader_stage *mesh_
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radv_link_shaders(device, mesh_stage, fs_stage, gfx_state);
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}
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/* ac_nir_lower_ngg ignores driver locations for mesh shaders, but set them to all zero just to
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* be on the safe side.
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*/
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nir_foreach_shader_out_variable (var, mesh_stage->nir) {
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var->data.driver_location = 0;
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}
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/* Lower mesh shader draw ID to zero prevent app bugs from triggering undefined behaviour. */
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if (mesh_stage->info.ms.has_task && BITSET_TEST(mesh_stage->nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID))
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radv_nir_lower_draw_id_to_zero(mesh_stage->nir);
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