v3d: add a helper to check if transform feedback is enabled
v2: We should be safe assuming that bind_vs != NULL (Eric) Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -569,6 +569,13 @@ v3d_ioctl(int fd, unsigned long request, void *arg)
|
||||
return drmIoctl(fd, request, arg);
|
||||
}
|
||||
|
||||
static inline bool
|
||||
v3d_transform_feedback_enabled(struct v3d_context *v3d)
|
||||
{
|
||||
return v3d->prog.bind_vs->num_tf_specs != 0 &&
|
||||
v3d->active_queries;
|
||||
}
|
||||
|
||||
void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
|
||||
struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
|
||||
struct v3d_compiled_shader *shader,
|
||||
|
||||
@@ -701,8 +701,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
|
||||
v3d->prog.bind_vs->tf_specs);
|
||||
|
||||
#if V3D_VERSION >= 40
|
||||
bool tf_enabled = (v3d->prog.bind_vs->num_tf_specs != 0 &&
|
||||
v3d->active_queries);
|
||||
bool tf_enabled = v3d_transform_feedback_enabled(v3d);
|
||||
job->tf_enabled |= tf_enabled;
|
||||
|
||||
cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) {
|
||||
|
||||
Reference in New Issue
Block a user