llvmpipe: make remove_shader_variant static.
this isn't used outside this file. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -3023,7 +3023,7 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
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* Remove shader variant from two lists: the shader's variant list
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* and the context's variant list.
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*/
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void
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static void
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llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
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struct lp_fragment_shader_variant *variant)
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{
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@@ -145,8 +145,4 @@ struct lp_fragment_shader
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void
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lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
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void
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llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
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struct lp_fragment_shader_variant *variant);
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#endif /* LP_STATE_FS_H_ */
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