As we fallback for polygon stipple on the CLE266 for now, ensure we
don't turn on the polygon stipple hardware bit.
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@@ -1432,11 +1432,13 @@ static void viaChoosePolygonState(GLcontext *ctx)
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}
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}
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if (ctx->Polygon.StippleFlag) {
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vmesa->regEnable |= HC_HenSP_MASK;
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}
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else {
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vmesa->regEnable &= ~HC_HenSP_MASK;
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if (vmesa->viaScreen->deviceID != VIA_CLE266) {
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if (ctx->Polygon.StippleFlag) {
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vmesa->regEnable |= HC_HenSP_MASK;
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}
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else {
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vmesa->regEnable &= ~HC_HenSP_MASK;
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}
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}
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if (ctx->Polygon.CullFlag) {
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