Use the faster span read/write template for 16bpp

This commit is contained in:
Alan Hourihane
2005-01-12 23:16:28 +00:00
parent 88440d2d75
commit cce4d5cb70
+23 -62
View File
@@ -33,13 +33,6 @@
#define DBG 0
#define LOCAL_DEPTH_VARS \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
viaScreenPrivate *viaScreen = vmesa->viaScreen; \
GLuint depth_pitch = vmesa->depth.pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(vmesa->depth.map + (vmesa->drawXoff * vmesa->depth.bpp/8))
#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
_y >= miny && _y < maxy)
@@ -75,62 +68,36 @@
#define HW_UNLOCK()
/* 16 bit, 565 rgb color spanline and pixel functions
*/
#undef LOCAL_VARS
#define LOCAL_VARS \
viaContextPtr vmesa = VIA_CONTEXT(ctx); \
viaContextPtr vmesa = VIA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
GLuint draw_pitch = vmesa->drawBuffer->pitch; \
GLuint read_pitch = vmesa->readBuffer->pitch; \
GLuint draw_pitch = vmesa->drawBuffer->pitch; \
GLuint read_pitch = vmesa->readBuffer->pitch; \
GLuint height = dPriv->h; \
GLushort p = 0; \
char *buf = (char *)(vmesa->drawBuffer->origMap + vmesa->drawXoff * 2); \
char *read_buf = (char *)(vmesa->readBuffer->origMap + vmesa->drawXoff * 2); \
GLint p = 0; \
char *buf = (char *)(vmesa->drawBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
char *read_buf = (char *)(vmesa->readBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
(void) (read_pitch && draw_pitch && buf && read_buf && p);
#define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_565(color[0], color[1], color[2])
#define WRITE_RGBA(_x, _y, r, g, b, a) \
*(GLushort *)(buf + _x * 2 + _y * draw_pitch) = ((((int)r & 0xf8) << 8) | \
(((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3))
#define WRITE_PIXEL(_x, _y, p) \
*(GLushort *)(buf + _x * 2 + _y * draw_pitch) = p
#define READ_RGBA(rgba, _x, _y) \
do { \
GLushort p = *(GLushort *)(read_buf + _x * 2 + _y * read_pitch); \
rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
rgba[3] = 255; \
} while (0)
#define TAG(x) via##x##_565
#include "spantmp.h"
/* 32 bit, 8888 argb color spanline and pixel functions
/* ================================================================
* Color buffer
*/
#undef LOCAL_VARS
#undef LOCAL_DEPTH_VARS
#undef INIT_MONO_PIXEL
#undef DBG
#define DBG 0
#define LOCAL_VARS \
viaContextPtr vmesa = VIA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
GLuint draw_pitch = vmesa->drawBuffer->pitch; \
GLuint read_pitch = vmesa->readBuffer->pitch; \
GLuint height = dPriv->h; \
GLuint p = 0; \
char *buf = (char *)(vmesa->drawBuffer->origMap + vmesa->drawXoff * 4); \
char *read_buf = (char *)(vmesa->readBuffer->origMap + vmesa->drawXoff * 4); \
(void) (read_pitch && draw_pitch && buf && read_buf && p);
/* 16 bit, RGB565 color spanline and pixel functions
*/
#define GET_SRC_PTR(_x, _y) (read_buf + _x * 2 + _y * read_pitch)
#define GET_DST_PTR(_x, _y) ( buf + _x * 2 + _y * draw_pitch)
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
#define TAG(x) via##x##_565
#define TAG2(x,y) via##x##_565##y
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
#define GET_SRC_PTR(_x, _y) (read_buf + _x * 4 + _y * read_pitch)
#define GET_DST_PTR(_x, _y) ( buf + _x * 4 + _y * draw_pitch)
#define SPANTMP_PIXEL_FMT GL_BGRA
@@ -247,13 +214,7 @@ void viaInitSpanFuncs(GLcontext *ctx)
swdd->SetBuffer = viaSetBuffer;
if (vmesa->viaScreen->bitsPerPixel == 16) {
swdd->WriteRGBASpan = viaWriteRGBASpan_565;
swdd->WriteRGBSpan = viaWriteRGBSpan_565;
swdd->WriteMonoRGBASpan = viaWriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = viaWriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = viaWriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = viaReadRGBASpan_565;
swdd->ReadRGBAPixels = viaReadRGBAPixels_565;
viaInitPointers_565( swdd );
}
else if (vmesa->viaScreen->bitsPerPixel == 32) {
viaInitPointers_8888( swdd );